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Ported zSurface and zPlatform from Seil's PC port

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github-actions bot commented Dec 1, 2025

main/SB/Game/zPlatform

Section From To Bytes
.sdata2 38.64% 100.00% +78
📈 .text 24.37% 99.52% +11127
Function From To Bytes
📈 zPlatform_Init(zPlatform*, xEntAsset*) 96.13% 99.24% +32
SolvePaddleMotion(zPlatform*, float*, float) 0.75% 100.00% +1036
📈 zPlatform_PaddleCollide(xCollis*, const xVec3*, const xVec3*, unsigned int) 0.00% 97.92% +869
📈 zPlatFM_Update(zPlatform*, xScene*, float) 0.00% 99.55% +3571
zPlatform_Update(xEnt*, xScene*, float) 0.16% 100.00% +2424
📈 zPlatformEventCB(xBase*, xBase*, unsigned int, const float*, xBase*) 0.18% 99.10% +3157
xEntMPAccelerate(xEntMotion*, float) 0.00% 100.00% +36

main/SB/Game/zSurface

Section From To Bytes
.bss 0.00% 100.00% +608
.sbss 0.00% 100.00% +8
.sdata 0.00% 100.00% +8
.sdata2 47.92% 100.00% +37
📈 .text 31.46% 99.48% +3346
Function From To Bytes
zSurfaceInit() 0.00% 100.00% +528
📈 zSurfaceInitDefaultSurface() 0.00% 79.96% +73
⚠️ zSurfaceRegisterMapper(unsigned int) 100.00% 94.57% --5
zSurfaceGetSurface(unsigned int) 0.00% 100.00% +200
zSurfaceGetSlideStopAngle(const xSurface*) 0.00% 100.00% +80
zSurfaceGetOutOfBoundsDelay(const xSurface&) 0.00% 100.00% +32
zSurfaceUpdate(xBase*, xScene*, float) 0.00% 100.00% +1720
📈 zSurfaceEventCB(xBase*, xBase*, unsigned int, const float*, xBase*) 0.00% 99.72% +718

main/SB/Game/zUI

Section From To Bytes
.text 96.55% 96.56% +/-0
Function From To Bytes
zUI_Reset(_zUI*) 99.48% 100.00% +/-0

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@JoshSanch JoshSanch left a comment

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Bless u

Thanks @seilweiss

@JoshSanch JoshSanch merged commit 0bb9f0c into bfbbdecomp:main Dec 1, 2025
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2 participants