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main/SB/Game/zEntPlayerOOBState

Section From To Bytes
.bss 66.67% 100.00% +119
📈 .data 62.86% 99.22% +113
📈 .rodata 84.45% 87.26% +49
.sbss 25.00% 100.00% +24
.sdata2 76.00% 100.00% +24
📈 .text 20.13% 90.99% +7883
Function From To Bytes
📈 oob_state::@unnamed@zEntPlayerOOBState_cpp@::render_model(xModelInstance&, const xVec3&, const xVec3&, const xVec3&) 0.00% 27.27% +80
oob_state::@unnamed@zEntPlayerOOBState_cpp@::move_up(xVec3&, float) 31.91% 100.00% +95
oob_state::@unnamed@zEntPlayerOOBState_cpp@::move_right(xVec3&, float) 0.00% 100.00% +156
oob_state::@unnamed@zEntPlayerOOBState_cpp@::update_max_out_time(const xSurface&) 0.00% 100.00% +84
📈 oob_state::@unnamed@zEntPlayerOOBState_cpp@::move_hand(float) 3.70% 97.41% +101
📈 oob_state::@unnamed@zEntPlayerOOBState_cpp@::render_fade() 1.96% 81.67% +162
oob_state::@unnamed@zEntPlayerOOBState_cpp@::set_rect_verts(rwGameCube2DVertex*, float, float, float, float, iColor_tag, float, float) 0.00% 100.00% +328
oob_state::@unnamed@zEntPlayerOOBState_cpp@::set_rect_vert(rwGameCube2DVertex&, float, float, float, iColor_tag, float) 8.33% 100.00% +44
📈 oob_state::@unnamed@zEntPlayerOOBState_cpp@::render_ghost() 0.00% 99.52% +290
📈 oob_state::@unnamed@zEntPlayerOOBState_cpp@::render_hand() 0.00% 94.93% +227
📈 oob_state::init() 1.12% 70.56% +247
oob_state::@unnamed@zEntPlayerOOBState_cpp@::drop_state_type::drop_state_type() 0.00% 100.00% +148
oob_state::@unnamed@zEntPlayerOOBState_cpp@::drop_state_type::update_fade_in(xScene&, float&) 7.11% 100.00% +104
oob_state::@unnamed@zEntPlayerOOBState_cpp@::drop_state_type::supdate_start_fade_in(oob_state::@unnamed@zEntPlayerOOBState_cpp@::drop_state_type&, xScene&, float&) 0.00% 100.00% +32
oob_state::@unnamed@zEntPlayerOOBState_cpp@::drop_state_type::update_start_fade_in(xScene&, float&) 0.00% 100.00% +60
oob_state::@unnamed@zEntPlayerOOBState_cpp@::drop_state_type::supdate_moving_out(oob_state::@unnamed@zEntPlayerOOBState_cpp@::drop_state_type&, xScene&, float&) 0.00% 100.00% +32
oob_state::@unnamed@zEntPlayerOOBState_cpp@::drop_state_type::update_moving_out(xScene&, float&) 0.00% 100.00% +136
oob_state::@unnamed@zEntPlayerOOBState_cpp@::drop_state_type::supdate_starting(oob_state::@unnamed@zEntPlayerOOBState_cpp@::drop_state_type&, xScene&, float&) 0.00% 100.00% +32
📈 oob_state::@unnamed@zEntPlayerOOBState_cpp@::drop_state_type::update_starting(xScene&, float&) 0.00% 82.71% +79
oob_state::@unnamed@zEntPlayerOOBState_cpp@::drop_state_type::supdate_stopped(oob_state::@unnamed@zEntPlayerOOBState_cpp@::drop_state_type&, xScene&, float&) 0.00% 100.00% +32
oob_state::@unnamed@zEntPlayerOOBState_cpp@::drop_state_type::update_stopped(xScene&, float&) 0.00% 100.00% +108
oob_state::@unnamed@zEntPlayerOOBState_cpp@::drop_state_type::supdate_stopping(oob_state::@unnamed@zEntPlayerOOBState_cpp@::drop_state_type&, xScene&, float&) 0.00% 100.00% +32
oob_state::@unnamed@zEntPlayerOOBState_cpp@::drop_state_type::update_stopping(xScene&, float&) 0.00% 100.00% +148
oob_state::@unnamed@zEntPlayerOOBState_cpp@::drop_state_type::supdate_moving_in(oob_state::@unnamed@zEntPlayerOOBState_cpp@::drop_state_type&, xScene&, float&) 0.00% 100.00% +32
📈 oob_state::@unnamed@zEntPlayerOOBState_cpp@::drop_state_type::update_moving_in(xScene&, float&) 0.00% 99.91% +271
oob_state::@unnamed@zEntPlayerOOBState_cpp@::state_type::state_type(oob_state::@unnamed@zEntPlayerOOBState_cpp@::state_enum) 0.00% 100.00% +20
oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type::grab_state_type() 0.00% 100.00% +196
oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type::supdate_fade_out(oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type&, xScene&, float&) 0.00% 100.00% +32
📈 oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type::update_fade_out(xScene&, float&) 0.00% 84.44% +91
oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type::supdate_start_fade_out(oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type&, xScene&, float&) 0.00% 100.00% +32
oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type::update_start_fade_out(xScene&, float&) 0.00% 100.00% +60
oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type::supdate_moving_out(oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type&, xScene&, float&) 0.00% 100.00% +32
oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type::update_moving_out(xScene&, float&) 0.00% 100.00% +136
oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type::supdate_starting(oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type&, xScene&, float&) 0.00% 100.00% +32
📈 oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type::update_starting(xScene&, float&) 0.00% 82.71% +79
oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type::supdate_tutorial(oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type&, xScene&, float&) 0.00% 100.00% +32
oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type::update_tutorial(xScene&, float&) 0.00% 100.00% +112
oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type::supdate_stopped(oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type&, xScene&, float&) 0.00% 100.00% +32
oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type::update_stopped(xScene&, float&) 0.00% 100.00% +108
oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type::supdate_stopping(oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type&, xScene&, float&) 0.00% 100.00% +32
oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type::update_stopping(xScene&, float&) 98.85% 100.00% +2
oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type::supdate_moving_in(oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type&, xScene&, float&) 0.00% 100.00% +32
📈 oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type::update_moving_in(xScene&, float&) 0.00% 99.91% +271
oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type::supdate_begin_wait(oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type&, xScene&, float&) 0.00% 100.00% +32
oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type::update_begin_wait(xScene&, float&) 0.00% 100.00% +64
oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type::supdate_reorient(oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type&, xScene&, float&) 0.00% 100.00% +32
oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type::tutorial_callback::tutorial_callback(oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type&) 0.00% 100.00% +76
oob_state::@unnamed@zEntPlayerOOBState_cpp@::out_state_type::out_state_type() 0.00% 100.00% +64
oob_state::@unnamed@zEntPlayerOOBState_cpp@::in_state_type::in_state_type() 0.00% 100.00% +64
oob_state::update(xScene&, float) 0.00% 100.00% +300
oob_state::render() 0.00% 100.00% +136
oob_state::fx_render() 0.00% 100.00% +120
📈 oob_state::force_start() 0.00% 82.92% +159
oob_state::read_persistent(xSerial&) 0.00% 100.00% +116
oob_state::write_persistent(xSerial&) 0.00% 100.00% +108
oob_state::@unnamed@zEntPlayerOOBState_cpp@::in_state_type::update(xScene&, float&) 0.00% 100.00% +156
📈 oob_state::@unnamed@zEntPlayerOOBState_cpp@::out_state_type::update(xScene&, float&) 0.00% 86.84% +236
📈 oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type::start() 0.00% 85.58% +438
oob_state::@unnamed@zEntPlayerOOBState_cpp@::grab_state_type::update(xScene&, float&) 0.00% 100.00% +440
📈 oob_state::@unnamed@zEntPlayerOOBState_cpp@::drop_state_type::start() 0.00% 79.93% +386
📈 oob_state::@unnamed@zEntPlayerOOBState_cpp@::drop_state_type::stop() 0.00% 75.22% +69
oob_state::@unnamed@zEntPlayerOOBState_cpp@::drop_state_type::update(xScene&, float&) 0.00% 100.00% +424
xVec2::normal() const 0.00% 100.00% +64

@JoshSanch JoshSanch marked this pull request as ready for review December 15, 2025 02:18
@JoshSanch JoshSanch merged commit a8695c5 into bfbbdecomp:main Dec 15, 2025
5 checks passed
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