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Also started zParticleCustom header purely for the struct I needed out of it.

Also started zParticleCustom header purely for the struct I needed out of it.
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⚠️ 🔥

+4010 bytes
🆗 Bot Rating: Amazing contribution, you are the decomp GOAT 🐐

Regressions: 2

⚠️ main/SB/Core/x/xWad3 - .text -316 bytes -> 35.71%
⚠️ main/SB/Core/x/xWad1 - .text -8 bytes -> 0.00%

Progress: 29

📈 main/SB/Game/zExplosion - .text +3564 bytes -> 13.01%
📈 main/SB/Game/zExplosion - .rodata +3 bytes -> 0.17%
📈 main/SB/Core/gc/iWad - .text +604 bytes -> 70.56%
📈 main/SB/Game/zExplosion - .data +278 bytes -> 89.10%
📈 main/SB/Game/zExplosion - .sdata2 +156 bytes -> 75.00%
📈 main/SB/Game/zExplosion - .sbss +14 bytes -> 18.18%
📈 main/SB/Game/zExplosion - @unnamed@zExplosion_cpp@::load_config(@unnamed@zExplosion_cpp@::ini_config&, xIniSection&, xIniFile&) +1788 bytes -> 29.68%
📈 main/SB/Game/zExplosion - zExplosion::emit(int, const xVec3&) +4 bytes -> 0.20%
📈 main/SB/Game/zExplosion - @unnamed@zExplosion_cpp@::load_runtime_configs() +4 bytes -> 0.33%
📈 main/SB/Game/zExplosion - zExplosion::update(float) +4 bytes -> 0.47%
📈 main/SB/Game/zExplosion - zExplosion::scene_enter() +3 bytes -> 0.55%
📈 main/SB/Game/zExplosion - @unnamed@zExplosion_cpp@::load_ini_configs() +3 bytes -> 0.57%
📈 main/SB/Game/zExplosion - @unnamed@zExplosion_cpp@::update_streaks(float) +3 bytes -> 0.60%
📈 main/SB/Game/zExplosion - @unnamed@zExplosion_cpp@::load_default_config_fire(@unnamed@zExplosion_cpp@::ini_config&) +348 bytes -> 60.42%
📈 main/SB/Game/zExplosion - @unnamed@zExplosion_cpp@::load_default_config_fire_trail(@unnamed@zExplosion_cpp@::ini_config&) +352 bytes -> 61.54%
📈 main/SB/Game/zExplosion - @unnamed@zExplosion_cpp@::update_sparks(float) +3 bytes -> 0.71%
📈 main/SB/Game/zExplosion - @unnamed@zExplosion_cpp@::load_default_config_plasma(@unnamed@zExplosion_cpp@::ini_config&) +308 bytes -> 58.78%
📈 main/SB/Game/zExplosion - @unnamed@zExplosion_cpp@::update_spark_emitters(float) +4 bytes -> 1.12%
📈 main/SB/Game/zExplosion - @unnamed@zExplosion_cpp@::update_streak_emitters(float) +4 bytes -> 1.12%
📈 main/SB/Game/zExplosion - @unnamed@zExplosion_cpp@::load_default_config_just_sparks(@unnamed@zExplosion_cpp@::ini_config&) +283 bytes -> 79.78%
📈 main/SB/Game/zExplosion - @unnamed@zExplosion_cpp@::reset_config(@unnamed@zExplosion_cpp@::ini_config&) +120 bytes -> 37.97%
📈 main/SB/Game/zExplosion - @unnamed@zExplosion_cpp@::load_default_config_gauntlet_boom(@unnamed@zExplosion_cpp@::ini_config&) +152 bytes -> 62.30%
📈 main/SB/Game/zExplosion - zExplosion::find_type(unsigned int) +24 bytes -> 37.50%
main/SB/Game/zExplosion - @unnamed@zExplosion_cpp@::compare_ini_values(const void*, const void*) +40 bytes -> 100.00%
main/SB/Game/zExplosion - @unnamed@zExplosion_cpp@::compare_ini_sections(const void*, const void*) +40 bytes -> 100.00%
main/SB/Game/zExplosion - zExplosion::pre_render() +32 bytes -> 100.00%
main/SB/Game/zExplosion - zExplosion::startup() +32 bytes -> 100.00%
main/SB/Game/zExplosion - zExplosion::render() +4 bytes -> 100.00%
main/SB/Game/zExplosion - zExplosion::scene_exit() +4 bytes -> 100.00%

@JoshSanch JoshSanch merged commit d1fda18 into bfbbdecomp:main Oct 13, 2025
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2 participants