An agar.io-like game written in python.
I've written this little pet-project to learn Networking (TCP).
# The same part:
$ git clone https://github.com/multifrench/jelly.git jelly && cd jelly
$ python3 -m pip install virtualenv && python3 -m virtualenv .venv && source .venv/bin/activate
$ python3 -m pip install -r requirements.txt
# At server side:
$ python3 main.py server
# At client side:
$ python3 main.py client --nick your-nick-nameOne-liner:
$ git clone https://github.com/multifrench/jelly.git jelly && cd jelly && python3 -m pip install virtualenv && python3 -m virtualenv .venv && source .venv/bin/activate && python3 -m pip install -r requirements.txt- If you eat someone who's smaller that you're (including food), you grow; you must be larger by 25%.
- The bigger you're, the slower you're.
- The game is limited in time. At the end, the player with the biggest size is printed out on the screen.
- If you eat red food, you grow by its size; if you eat green food, you speed up by 15%; blue makes you slower by 5%; purple food freezes you. The effect of green, blue and purple food units lasts for the size of the eaten food unit.
- There's a constant amount of food units on the map. They're all spawned at the start of a round, and a new one is spawned each time another food unit was eaten.
GPLv3
multifrench at pr0t0nm@1| d0t c0m
