v0.19.0
Breaking change
Each mini-protocol has been split into a client and server component. The various function calls on each mini-protocol will now need to be done on the <protocol>.Client and/or <protocol>.Server object, such as oConn.ChainSync.Client.Start()
What's Changed
- feat: split handshake protocol into client/server by @agaffney in #115
- feat: split keepalive protocol into client and server by @agaffney in #122
- feat: split blockfetch protocol into client and server by @agaffney in #123
- feat: split localstatequery protocol into client and server by @agaffney in #125
- feat: split chainsync protocol into client and server by @agaffney in #124
- feat: split localtxsubmission protocol into client and server by @agaffney in #126
- feat: split txsubmission protocol into client and server by @agaffney in #127
Full Changelog: v0.18.0...v0.19.0