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v0.19.0

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@agaffney agaffney released this 29 Oct 14:07
· 967 commits to main since this release
f7afb60

Breaking change

Each mini-protocol has been split into a client and server component. The various function calls on each mini-protocol will now need to be done on the <protocol>.Client and/or <protocol>.Server object, such as oConn.ChainSync.Client.Start()

What's Changed

  • feat: split handshake protocol into client/server by @agaffney in #115
  • feat: split keepalive protocol into client and server by @agaffney in #122
  • feat: split blockfetch protocol into client and server by @agaffney in #123
  • feat: split localstatequery protocol into client and server by @agaffney in #125
  • feat: split chainsync protocol into client and server by @agaffney in #124
  • feat: split localtxsubmission protocol into client and server by @agaffney in #126
  • feat: split txsubmission protocol into client and server by @agaffney in #127

Full Changelog: v0.18.0...v0.19.0