feat: add basic StandardDialog control#1053
feat: add basic StandardDialog control#1053agaertner wants to merge 43 commits intoblish-hud:devfrom
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Can you include some screenshots of examples from in-game for comparison? |
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oh I just wanted to redo the system one for a quick way to alert a user, much like ScreenNotification but with a callback. |
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Can a see a screenshot of the in-game popup this implementation is replicating? I like the convenience of this implementation, but it immediately makes me want a way to provide custom button text or icons. 🤔 (but maybe that's not needed if the available button options cover most scenarios). |
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Your screenshots look pretty great! Could you please send a screenshot of your implementation next to a matching in-game version? I can see there are some differences, but it's hard to tell in the overlap. 😄 |
The border appears 1px thicker when I have it on my greenscreen window. I previously had it 1px lower because it looked thinner in-game. Might be due to the fuzzyness of BlishHUD/Monogame. I would keep as is. However, the remaining differences are so miniscule that it doesn't matter imo. |
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A basic auto-sizing screen prompt similar to system prompts.
A convinient way (and thus an incentive) for devs to alert the user when they are about todo a destructive or non-reversable action.
It's basically what GW2 does when you disconnect or are about to throw away an item.
Obviously due to the auto-scaling the background stretches if the text is too long.