Changelog:
- Replaced functions
d3d11_shader_exists_ps/vs,d3d11_shader_destroy_ps/vswith justd3d11_shader_exists,d3d11_shader_destroy, which work for both types of shaders. - Added new function
d3d11_draw_instanced(_count), which configures the number of instances to draw the next time a vertex buffer is submitted. After that the number is reset back to 0! - Added new function
vertex_submit_instanced(_vbuff, _prim, _texture, _count), which draws multiple instances of a vertex buffer. - Fixed "command" buffer instead of "constant" in docs.