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eth/downloader, eth/sync: reduce sync stall on BSC's 0.45s block inte… #3556
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -117,10 +117,16 @@ func (cs *chainSyncer) loop() { | |
| select { | ||
| case <-cs.peerEventCh: | ||
| // Peer information changed, recheck. | ||
| case <-cs.doneCh: | ||
| case err := <-cs.doneCh: | ||
| cs.doneCh = nil | ||
| cs.force.Reset(forceSyncCycle) | ||
| cs.forced = false | ||
| if err != nil { | ||
| // Sync failed, keep forced=true so nextSyncOp can immediately | ||
| // retry with minPeers=1 instead of waiting for the 10s force timer. | ||
| cs.forced = true | ||
| } else { | ||
| cs.force.Reset(forceSyncCycle) | ||
| cs.forced = false | ||
| } | ||
| case <-cs.force.C: | ||
| cs.forced = true | ||
|
|
||
|
|
@@ -184,11 +190,17 @@ func (cs *chainSyncer) nextSyncOp() *chainSyncOp { | |
| // log.Info("Disable transaction acceptance randomly for the delay exceeding 10 blocks.") | ||
| // } | ||
| } else if op.td.Cmp(new(big.Int).Add(ourTD, common.Big2)) <= 0 { // common.Big2: difficulty of an in-turn block | ||
| // On BSC, blocks are produced much faster than on Ethereum. | ||
| // If the node is only slightly behind (e.g., 1 block), syncing is unnecessary. | ||
| // It's likely still processing broadcasted blocks(such as including a big tx) or block hash announcements. | ||
| // In most cases, the node will catch up within 2 seconds. | ||
| time.Sleep(2 * time.Second) | ||
| // Only slightly behind (~1 block). Wait briefly for block broadcast to | ||
| // catch up before starting a full sync. Use non-blocking select to stay | ||
| // responsive to quit signals and peer events. | ||
| waitTimer := time.NewTimer(500 * time.Millisecond) | ||
| defer waitTimer.Stop() | ||
| select { | ||
| case <-waitTimer.C: | ||
| case <-cs.handler.quitSync: | ||
| return nil | ||
| case <-cs.peerEventCh: | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. don't need trigger by this signal |
||
| } | ||
|
|
||
| // Re-check local head to see if it has caught up | ||
| if _, latestTD := cs.modeAndLocalHead(); ourTD.Cmp(latestTD) < 0 { | ||
|
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||
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can we just change it to time.Sleep(500 * time.Millisecond)