Use mesh UVs when exporting displacements#101
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wouterpleizier wants to merge 2 commits intobonjorno7:mainfrom
Open
Use mesh UVs when exporting displacements#101wouterpleizier wants to merge 2 commits intobonjorno7:mainfrom
wouterpleizier wants to merge 2 commits intobonjorno7:mainfrom
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Displacement UVs should now be processed/exported the same way as regular brush UVs. For displacement meshes without UVs, the exporter will fall back to the previous behavior (auto-generated UVs).
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Allows displacements to be exported using the UV coordinates of the original mesh, just like brushes. The previous behavior (auto-generated UVs) is still used when the mesh has no UVs, e.g. the leftmost displacement in this image.

get_texture_sizeandcalc_uv_axeshave been moved to a new file as they're now used by displacements and regular brushes alike. The latter has some small changes to account for the fact that it now expects vertex/UV coordinates rather than an object/bmesh/face, but as far as I can tell it should still work the same way for brushes as it used to.