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feature/issue 36/implement autonomous#69

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aswsub merged 20 commits intomainfrom
feature/issue-36/implement-autonomous
Feb 12, 2025
Merged

feature/issue 36/implement autonomous#69
aswsub merged 20 commits intomainfrom
feature/issue-36/implement-autonomous

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@aswsub aswsub commented Feb 12, 2025

  • fix (autonomous): Create a basic 1-ring autonomous
  • 4 autons written (untested)
  • skills auton written untested/compiles
  • feat(auton): Create autonomous for all routes, skills excluded
  • skills auton
  • auton skills
  • refactor(PID Values / Auton): WIP: Novel PID Values, Goal Rush update
  • feat: add lvgl PID graph
  • feat: blue positive auton safe
  • feat: blue positive auton sweep no second goal
  • refactor(Hang): Removed deprecated hang class
  • Update from old Stash
  • feat(autonomous): Miscellaneous skills route updates
  • chore(auton+format): Continue autonomous skills path and reformat all codebase files
  • feat(auton): WIP: Right side complete skills
  • chore(auton): Add odom alignment with distance sensor
  • feat(auton): Add auton paths and configure selector appropriately
  • chore(drivetrain): Tune drivetrain curve values

aswsub and others added 20 commits October 26, 2024 19:14
- The autonomous works roughly 30% of the time
Implement novel PID values to optimize speed with minimal oscillation, begin goal rush auton update

The goal rush update involves manipulating two MoGo mechanisms on the positive side of each alliance autonomous period. This would give us control of 3 stakes, an early advantage in the game.
Does not include/come with annotated code. Fully annotated and working versions will be uploaded to the codebase at a later point in time.
@aswsub aswsub merged commit cd1d01f into main Feb 12, 2025
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@aswsub aswsub deleted the feature/issue-36/implement-autonomous branch February 12, 2025 19:17
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2 participants