I'm Carlos Andres
Autodidact software developer building systems, tools and experiments.
- 🧠 Self-taught developer focused on understanding how systems work internally
- 🛠️ Interested in both software and hardware, and how they integrate
- 🎮 Exploring creative coding and game development with Lua + LÖVE2D
- 🌦️ Building real-world systems: sensors, data, automation
- 📚 Clear documentation and maintainable code as a rule, not an extra
- 🐍 Deepening Python for scripting, automation and tooling
- 🎮 Learning Lua and LÖVE2D for real-time systems and creative coding
- 🌦️ Developing a personal weather station (hardware + software)
- 🤓 Looking to collaborate on open-source projects
In 2026 my focus with Lua and LÖVE2D goes beyond making games. I use them to explore real-time systems through:
- 🌀 Game loops, state machines and input handling
- 🎨 Rendering pipelines, shaders and visual effects
- 📐 Clean architecture for small and medium-sized projects
- ⚙️ Performance-aware scripting and engine-level thinking
This is not just about games, but about designing real-time systems, maintaining structure under complexity and solving problems creatively.
I care more about how tools are used than how many are listed.
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This README is not a list of buzzwords.
It's a map of what I'm building and learning.


