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Rust OS Study

A learning-focused operating system written in Rust, based on
Philipp Oppermann’s Writing an OS in Rust blog series.

This project explores low-level systems concepts such as bootstrapping, memory management, interrupts, and hardware abstraction, with an emphasis on safety, correctness, and explicit control over execution.


🚀 Project Goals

  • Understand operating system fundamentals from first principles
  • Apply Rust’s safety and abstraction mechanisms in a bare-metal context
  • Explore the boundary between high-level language design and low-level execution
  • Gain hands-on experience with:
    • Memory management
    • Interrupt handling
    • Paging and virtual memory
    • Hardware interaction

🧠 Features Implemented

  • Custom bootloader and kernel entry
  • VGA text buffer output
  • Interrupt Descriptor Table (IDT)
  • Keyboard and timer interrupts
  • Paging and virtual memory setup
  • Heap allocation
  • Basic exception handling

This project is iterative and evolves alongside my study of OS design and systems programming.


🛠️ Technologies & Tools


📂 Project Structure

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