Skip to content

Comments

feat(balance): rebalance plate armor coverage and crafting materials#8232

Merged
chaosvolt merged 2 commits intocataclysmbn:mainfrom
AutumnNova:platearmor
Feb 23, 2026
Merged

feat(balance): rebalance plate armor coverage and crafting materials#8232
chaosvolt merged 2 commits intocataclysmbn:mainfrom
AutumnNova:platearmor

Conversation

@AutumnNova
Copy link
Contributor

@AutumnNova AutumnNova commented Feb 23, 2026

Purpose of change (The Why)

Full (metal and superalloy) plate armor requires almost more than double its weight in metal, which is both a bit too much in terms of material costs and also a very high material loss when crafting
Which along with it being only 95% coverage makes it not that worthwhile to go to the effort to craft

Describe the solution (The How)

Increase ornamental/regular metal/superalloy plate to 100% coverage (carbon armor remains at 95%)
Reduces crafting costs for ornamental plate from 30 steel/superalloy to 22
(ornamental steel plate armor weighs 18kg)

Reduces crafting costs for light plate from 20 steel lump/superalloy to 14
(light steel plate weighs 11kg)

Also reduces crafting reqs of the cuirass from 8 steel/alloy to 6 and leg/arm guards from 6 to 4, to match the light plate crafting reqs

Describe alternatives you've considered

Make carbon armor 100% coverage

Reduce values so the material costs match the weight of the item exactly?

Also reduce the blacksmithing_advanced charge count? (Not really sure what Id put it at, suggestions welcome)

Reduce the skill reqs? Personally I think 10 fabrication is just fine as it gives it an interesting enough difference compared to some of the other armors that require high levels of both tailoring and fabrication

Testing

Did some math, checked the numbers look fine ingame

Additional context

Offered as an alternative to #8229, that's more inline with what I personally would like to see in terms of game balance

Checklist

Mandatory

@github-actions github-actions bot added the JSON related to game datas in JSON format. label Feb 23, 2026
@Zireael07
Copy link
Contributor

As a medieval armor buff, I don't think any plate armor should be 100% coverage. Superalloy whatever, it's the same basic armor idea, just newer materials

Copy link
Member

@chaosvolt chaosvolt left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I guess is prolly fine awawa.

Ideally we'd have something like 100% coverage of mail or leather and 90-95% coverage of steel plate, but I think that'd need DDA ports and even then it'd be overcomplicated to specify that.

@chaosvolt chaosvolt merged commit 36a8ae3 into cataclysmbn:main Feb 23, 2026
17 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

JSON related to game datas in JSON format.

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants