feat: Make fruit tree transplanting possible#8236
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DeinonychusDiscord wants to merge 23 commits intocataclysmbn:mainfrom
Open
feat: Make fruit tree transplanting possible#8236DeinonychusDiscord wants to merge 23 commits intocataclysmbn:mainfrom
DeinonychusDiscord wants to merge 23 commits intocataclysmbn:mainfrom
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Autofix has formatted code style violation in this PR. I edit commits locally (e.g: git, github desktop) and want to keep autofix
I do not want the automated commit
If you don't do this, your following commits will be based on the old commit, and cause MERGE CONFLICT. |
AzmodiusX
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Feb 24, 2026
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Hi. Yes I did. I uploaded all of those just now. |
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Uh |
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Purpose of change (The Why)
Bushes can be moved. But not trees. I'm fixing that.
Describe the solution (The How)
You can dig up and move trees to new locations in one of two ways: digging them up and replanting by hand with a shovel, which takes 8 hours, or digging them up and replanting with a new Tree Spade mounted vehicle part, which takes 2 hours.
After discussion on the discord, I decided to make tree spades both findable and craftable.
You learn the recipe from two uncommon books, one in mechanics, one in fabrication.
You have a guaranteed chance of finding a tree spade vehicle at the apple orchard tree processing stall parking lot.
Smaller chances at other places that are sensible to find utility or farming vehicles.
You have a very small chance of finding the item version in hardware stores, recycling centers, and dumps.
Digging out a tree requires you to have an arboreal canvas sack [you autolearn this and it takes 8 normal canvas sacks to build] as well as some water, and it gives you the soil you'd need to replant the tree with.
Replanting it gives you back the sack.
Currently all explicitly fruit trees, as well as cacao, coffee, and coca trees are supported. Nut trees and decorative trees are not included.
Describe alternatives you've considered
Testing
Tested extensively along the way, caught numerous small oopsies, fine-tuned, caught a potential exploit.
Pulled up one of the new tree spade excavators to a tree, dug it out, replanted it, works fine.
Dug out a tree by hand, then replanted it. Works fine. Time taken is as expected, byproducts are as expected.
Tested mapgen. Orchard tree stall has guaranteed 100% spawn of at least one treespade vehicle, with a smaller chance of a second one.
Removed third spawn chance in secondary stall map tile because it kept clipping with nearby terrain.
Everything works as intended, but let me know if any bugs come up in the future and I'll fix them quickly.
Additional context
This is very json heavy, but it is being pushed forward as an interim option until we can luafy the tree digging and planting process into a dynamic callable menu or something.
Checklist
Mandatory
closes #1234in Summary of the PR so it can be closed automatically.mainso it won't cause conflict when updatingmainbranch later.