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feat(balance): Adjust survivor suit crafting recipes#8237

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Soadreqm wants to merge 3 commits intocataclysmbn:mainfrom
Soadreqm:survivorship_bias_2_more_survivorship_bias
Open

feat(balance): Adjust survivor suit crafting recipes#8237
Soadreqm wants to merge 3 commits intocataclysmbn:mainfrom
Soadreqm:survivorship_bias_2_more_survivorship_bias

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@Soadreqm
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Purpose of change (The Why)

Survivor suits cover whole body with kevlar, but require only a simple vest as material. Metal variants use no metalworking tools.

Describe the solution (The How)

Doubled kevlar material requirement for all survivor suit variants (normal, light, heavy, superalloy, light superalloy, fire, wetsuit, scavenger gear). Half can still be substituted with a vest, other half needs to be loose plates. They now require a steel sewing needle and awl, on the basis that leather and kevlar are too tough for extensive to work with just a wooden needle. Also, I'm not sure if there's a single recipe in the game that actually uses a sewing awl, so it's nice to get some use out of it.

Further, the metal variants now require a forge and blacksmithing tools.

Describe alternatives you've considered

SEW 3 requirements means a sewing kit, LEATHER_AWL 2 is a steel sewing awl. A tailor's kit will have both. I think that by the time you're thinking of making survivor armor, finding these would be trivial, but I think it's still nice for flavor. And seriously, I couldn't find a single other recipe that used an awl, so maybe it should just be removed instead. That's out of scope here though.

Testing

Game loads. New crafting requirements appear in crafting menu.

Additional context

cata-2026-02-24-12-13-13

left: Before, right: after

Checklist

Mandatory

@github-actions github-actions bot added the JSON related to game datas in JSON format. label Feb 24, 2026
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