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Milestones (Colors)
Issues created for this project are organized within milestones. We approach the topic of milestones in a different way then just releases and deadlines. We use them as a tool for feature and task evaluation. While planning poker is a great resource for estimating taskcomplexity, we use milestones to observe their pertinence in the project. We expend the card game with a second level. A bit like a DLC.
We use colors from a standard card deck to illustrate our vision. Deadlines here are not necessary for milestones. However, since this project is produced over a very short period of time, it's not a bad idea to limit the scope of these milestones with a timeline.
Issues/features must fall into one of the four colors to understand their necessity.
Spades are roughs and edgy. They are great for prototyping subjects and sets the key points for development. Features and tasks link to the Spades are at the ideas stage. They might not go into the game and can be represented by basic researches. Any new mechanics or game concepts must pass by a Spades issue before being introduced in another milestone color.
Spades are more distributed present at the beginning of production.
Clubs are complex in their form. They expand the Spades with more subject knowledge. They transfer items that have survived the Spades and iterate on them to make them better. Issues here should take longer to complete. The Clubs shape the fundamentals of the final product. A feature must be solid to continue over the next family colour.
Clubs are more often distributed from beginning to mid of production.
Diamonds add values to features with polishing. They clean the rough edges left from the Spades iterations. Lots of features that come to the Diamonds are almost certain to appear in the final product. Items can be broken here into sub-features and must be frequently tested with audiences. Once a feature leaves Diamonds, in must feel good in hands.
Diamonds are more often distributed from mid to end of production.
Hearts add a layer of love over features and the project. Once an item is fully integrated into the product, use Hearts to add details and elevate its quality even further. It’s in the Hearts that any issues link with sharing the project and creating attention around it must go. Priority isn’t usually on the Hearts, but they can add a great sense of polished and quality to the product.
Hearts are more often distributed at the end of production.