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This is used to mitigate inconsistent finalized blockes being retrieved from multiple L2 nodes. Adding the delay allows for a window, whithin which L2 nodes can be out of sync, without impacting the game monitor. The default delay is 10m.
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Scan Type: fs Click to expand |
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Scan Type: fs Click to expand |
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Scan Type: fs Click to expand |
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Just realised this is not sufficient, there are other places in the code where we need to account for this inconsistency. |
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Scan Type: image Click to expand |
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Scan Type: image Click to expand |
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Scan Type: image Click to expand |
This is used to mitigate inconsistent finalized blockes being retrieved from multiple L2 nodes.
Adding the delay allows for a window, whithin which L2 nodes can be out of sync, without impacting the game monitor.
The default delay is 10m.