Skip to content

Commit 674181a

Browse files
authored
[BotW] Use Extreme Quality for FXAA (#681)
1 parent af871ef commit 674181a

File tree

1 file changed

+3
-3
lines changed

1 file changed

+3
-3
lines changed

src/BreathOfTheWild/Graphics/f14bb57cd5c9cb77_00000000000003c9_ps.txt

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
#version 420
1+
#version 430
22
#extension GL_ARB_texture_gather : enable
33
#extension GL_ARB_separate_shader_objects : enable
44
#ifdef VULKAN
@@ -207,7 +207,7 @@ passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
207207

208208
#define FXAA_PC 1
209209
#define FXAA_GLSL_130 1
210-
#define FXAA_QUALITY_PRESET 14
210+
#define FXAA_QUALITY_PRESET 39
211211

212212
#define FXAA_GREEN_AS_LUMA 1
213213
#define FXAA_DISCARD 0
@@ -1093,4 +1093,4 @@ void main()
10931093
passPixelColor0 = FxaaPixelShader(passParameterSem2.xy, textureUnitPS0, RcpFrame, Subpix, EdgeThreshold, EdgeThresholdMin);
10941094
}
10951095

1096-
#endif
1096+
#endif

0 commit comments

Comments
 (0)