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Radiative3D is a 3D radiative transport software tool being developed by Christopher Sanborn and the Solid Earth Geophysics Research Group at the University of Connecticut. Radiative3D can be used to produce synthetic waveforms, travel-time curves, or volumetric visualizations of energy propagation through three-dimensional Earth models. Radiative3D uses ray tracing to simulate propagation dynamics in large-scale structure, and uses a stochastic multiple scattering process to simulate the effects of statistically-described small-scale structure. Radiative3D simulates realistic source events described by moment tensor elements, allowing it to be used to simulate a variety of focal mechanisms, including explosions, double-couple earthquakes, CLVD's, etc.