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Added option to select visible chunks in the 2D map context menu
(selects visible chunks inside the camera view indicator)
Nether portals now emit light
Re-engineered atmosphere and fog rendering, replaced it with a simpler
but more customizable fog system. Fog density and color can be changed
by the user (in the "Sky & Fog" tab).
Fixed stairs with fog render issue
Added a notification after changing the Y cutoff setting about reloading
the chunks for the setting to take effect.
Added new tab icons in the Render Controls window. This fixes the issue
with huge tabs when a high-resolution texture pack was used.
Improved huge mushroom rendering: mushroom blocks with some data values
were rendered incorrectly
Fixed a rendering issue for corner stairs causing various configurations
to render incorrectly
Fixed an error causing incorrect lighting of underwater blocks
Fixed button rendering (render new button orientations correctly)
The render reset confirmation feature now works as it should when the
target SPP has been reached
Added slider for the target SPP setting
Added scroll bars to the render preview when the window is too small to
fit the entire image
The render preview window no longer stretches the image to fit the window
Added "Move camera here" item in the map context menu
Added "follow camera" option to the Map View tab of the main window
Added camera field of view indicator in the 2D map
Added single color textures option, found under the Options tab in
the main window
Added paintings rendering
The sky light modifier can now be set to zero by typing "0" in the
text field next to the sky light slider