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1.3.5

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@leMaik leMaik released this 01 Oct 19:53
· 1399 commits to master since this release
  • Added option to select visible chunks in the 2D map context menu
    (selects visible chunks inside the camera view indicator)
  • Nether portals now emit light
  • Re-engineered atmosphere and fog rendering, replaced it with a simpler
    but more customizable fog system. Fog density and color can be changed
    by the user (in the "Sky & Fog" tab).
  • Fixed stairs with fog render issue
  • Added a notification after changing the Y cutoff setting about reloading
    the chunks for the setting to take effect.
  • Added new tab icons in the Render Controls window. This fixes the issue
    with huge tabs when a high-resolution texture pack was used.
  • Improved huge mushroom rendering: mushroom blocks with some data values
    were rendered incorrectly
  • Fixed a rendering issue for corner stairs causing various configurations
    to render incorrectly
  • Fixed an error causing incorrect lighting of underwater blocks
  • Fixed button rendering (render new button orientations correctly)
  • The render reset confirmation feature now works as it should when the
    target SPP has been reached
  • Added slider for the target SPP setting
  • Added scroll bars to the render preview when the window is too small to
    fit the entire image
  • The render preview window no longer stretches the image to fit the window
  • Added "Move camera here" item in the map context menu
  • Added "follow camera" option to the Map View tab of the main window
  • Added camera field of view indicator in the 2D map
  • Added single color textures option, found under the Options tab in
    the main window
  • Added paintings rendering
  • The sky light modifier can now be set to zero by typing "0" in the
    text field next to the sky light slider