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@banbuskox
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So i started working on this web radar so it can support more things as a private project but today i decided i will share those new features to you, here is complete list what i added or fixed:

  • When leaving the match radar stayed active
  • Settings didnt automatically close when clicked elsewhere
  • Added Health Bar for better Health view
  • Changed how Player Colors are displayed (now as a background of Agent Skin)
  • Added Theme Colors (According to Counter-Strike 2 ones)
  • Added Grenades (Molotovs [with effect], Smokes [with effect], Decoys, HE Grenades [idk if effect is needed] and Flashbangs)
  • Added Dropped Weapons (With settings: Ignore Grenades, Use Lighter Color [according to chosen theme color], Dropped Weapon Size)
  • Added Show Only Enemies option
  • Added Map Leveling (only for de_nuke, if more needs to be added i will make another pull request) - this option allows you to see if enemy is on the upper level of the map or the bottom one
  • Added Player Choose Menu (this is used to change map view locally, so for eg. if you are on de_nuke and you come to the bottom level of the map it will change to the radar image of the bottom level locally)

(i don't remember if i changed anything else but here ya go)

@banbuskox
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oops i forgot about that cs_observer image, you can replace it if you want. It was missing btw.

@paya7605-lab
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Have you tried adding rotation to the map? I never managed to do it.

@banbuskox
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Have you tried adding rotation to the map? I never managed to do it.

like according to player rotation?

@paya7605-lab
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sure, like original map rotation from the game

@banbuskox
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sure, like original map rotation from the game

ill try

@banbuskox
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banbuskox commented Oct 29, 2025

sure, like original map rotation from the game

i tested and it appears that it would need some code to fix the elements being displayed in incorrect places when rotating to values different from 0, 90, 180, 270, i dont have time to figure it out currently

@paya7605-lab
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sure, like original map rotation from the game

i tested and it appears that it would need some code to fix the elements being displayed in incorrect places when rotating to values different from 0, 90, 180, 270, i dont have time to figure it out currently

I tried it too, but the players on the radar kept getting misaligned and I couldn't get everything to work properly.

@topordenis
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yes, you wont be able to do it with html

@pacoantono85-cmd
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yes, you wont be able to do it with html

After many attempts, I finally succeeded with Canvas.

@banbuskox
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banbuskox commented Nov 8, 2025

Changelog for last commit:
[+] Changed subsystem to Windows to allow process hollowing
[+] Added player flash check
[+] Added map leveling for de_vertigo

@clauadv
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clauadv commented Nov 8, 2025

thanks for your contribution, i'll look when i get some free time

@banbuskox
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BTW Process Hollowing feature is NOT included in the commit, you need to have your own process hollowing program or i can upload mine if anyone wants it

@topordenis
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BTW Process Hollowing feature is NOT included in the commit, you need to have your own process hollowing program or i can upload mine if anyone wants it

would be nice yes

@banbuskox
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BTW Process Hollowing feature is NOT included in the commit, you need to have your own process hollowing program or i can upload mine if anyone wants it

would be nice yes

https://github.com/banbuskox/cs2_webradar_ph

@banbuskox
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banbuskox commented Nov 9, 2025

Changelog for latest commit:
[F] ? Bug where map name was fetched incorrectly (maybe fixed)
[F] Fixed Settings button (couldnt close setting by pressing on the "Settings" button)
[+] Added few tweaks for in-game radar pin

@banbuskox
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Changelog for latest commit:
[+] Added radar zooming (scroll to zoom)
[+] Added moving (drag to move)
PS. Moving is not limited yet (you can move it out of view), next update i will add my own function for dragging :)

@banbuskox
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Changelog for latest commit:
[+] Added own drag function for radar (drag to move), now its limited so radar cant go off-screen
[*] Fixed bug where there was delay between player death and change of their model picture to observer

@banbuskox
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Changelog for latest commit:
[+] Added "Follow Yourself" feature
[+] Changed radar refresh rate
[+] Further stability improvements

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5 participants