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- Due by October 31, 2019•445/445 issues closed
- Due by May 31, 2019•74/74 issues closed
- Due by November 30, 2018•257/257 issues closed
add optimization codes for Huawei devices
Due by May 27, 2017•5/5 issues closed- Due by May 31, 2018•182/182 issues closed
- Due by January 19, 2017•8/8 issues closed
- Due by October 9, 2017•205/205 issues closed
fix bugs are critical in v3.13
Due by September 13, 2016•9/9 issues closed- Due by March 21, 2018•153/153 issues closed
Since we will not release new v2 version, but we may continue to fix critical bugs in v2. This mile stone is used to mark all PR that merged in v2 after v2.2.6.
Due by July 31, 2018•2/2 issues closed- Due by January 4, 2018•221/221 issues closed
- Due by August 29, 2016•169/169 issues closed
- Due by May 10, 2016•122/122 issues closed
- Due by July 6, 2016•205/205 issues closed
- Due by November 8, 2015•240/240 issues closed
This version is about to release with Cocos v2.3.2. The core feature is Skeleton Animation support for Cocos Studio It will provide Skeleton Animation for TimelineAction, its cpp/json parser, Lua/JS bindings, web implementation.
Due by August 10, 2015•40/40 issues closed- No due date•111/111 issues closed
This version is planned to only "fix existing bugs" and "unfinished tasks". We need to improve the quality after a 3D rush in v3.6 and v3.7.
Due by August 23, 2015•268/268 issues closed- Due by April 28, 2015•24/24 issues closed
Current Plan: - Beta release: June 15th. - RC0 release: June 25th. - RC1 release: July 14th. - Final release: About July 20th.
Due by July 19, 2015•124/124 issues closed- Due by March 19, 2015•16/16 issues closed
- Due by March 19, 2015•81/81 issues closed
- Due by January 29, 2015•95/95 issues closed
- Due by December 11, 2014•5/5 issues closed
- No due date•120/120 issues closed