You can find all craft used in all of my videos here:
| Craft | Videos | Quick description |
|---|---|---|
| Anubis | Infected on the mun |
An apollo-style rocket for Mun exploration |
But there are many more random designs for you to have fun with =)
The focus of this mode pack is to bring new mechanics into the game, making late-game more challenging, while providing a shallow learning curve. I also provide a number of difficulty presets.
Abbreviations for mod types:
Q -> QOL - Quality of life. These mods are not supposed to change the gameplay much, but provide functionality I personally find useful.
R -> Realism - Realism improvements.
M -> New mechanics, adding functionality to the game, usually resulting in a difficulty increase.
P -> Parts - New parts, fuel types, etc.
D -> Destinations - Challenging new horizons.
G -> Graphics - Gotta look cool while crashing.
G! -> Heavy Graphics - Performance-heavy mods, install only on good hardware / lower settings.
C -> Contracts - If you're tired of identical tasks.
For example, a mod marked QPG would be a mod that adds parts, QOL features and graphics changes.
Also, since all these mods are supported by CKAN, I'm not going to provide links to them. Just search for the mod name in CKAN.
ALL MOD VARIATIONS HAVE THEIR RESPECTIVE CKAN IMPORT PACKAGE. USE IT TO INSTALL ALL THE MODS AT THE SAME TIME.
Basically the vanilla game(difficulty-wise) with QOL and graphics mods + a few minor part additions.
| Type | Mod name | Quick description |
|---|---|---|
| Q | Mechjeb 2 |
Auto-pilot |
| Q | Trajectories |
Better prediction of landing site |
| Q | Docking Port Alignment Indicator |
Makes docking easier if you get used to it |
| Q | RCS Build Aid |
Allows to balance RCS for much better control |
| Q | BetterTimeWarpContinued |
Custom warp speeds |
| Q | Community Category Kit |
Community-managed categories for the VAB |
| Q | Community Parts Titles |
Better part titles for easier search |
| Q | Community Parts Titles Extras |
Better categories |
| Q | Community Tech Tree |
A common dependency |
| Q | Hide Empty Tech Tree Nodes |
Useful if you're using the community tech tree |
| Q | WaypointManager |
Simplified waypoint navigation |
| Q | Astrogator |
Space navigational aide |
| Q | FreeIva |
Roam your space station from the Kerbal's POV |
| Q | Reviva |
Manage different cockpits in-game |
| QMG | DE_IVAExtension |
A large set of cockpits |
| QMG | Mk1 Cockpit IVA Replacement by ASET |
Cockpit design for the mk1 |
| QMG | Mk1 Lander Can IVA Replacement by ASET |
Cockpit design for the mk1 lander |
| QMG | MK1-2 IVA Replacement by ASET |
Mk1-3 Command Pod design (new name for mk1-2) |
| QMG | Probe Control Room Recontrolled |
Control rooms as a cockpit for satellites |
| QMG | KSA IVA Upgrade |
A few more cockpits |
| QMG | RasterPropMonitor |
Modifies IVAs with functional props |
| QMG | AvionicsSystems |
More display functionality |
| QMG | VesselView-UI-RasterPropMonitor |
Support for in-cockpit view of the spaceship |
| QM | Through The Eyes of a Kerbal |
First-person play-through |
| Q | Camera tools continued |
Camera tools |
| Q | Improved and Updated Chase Camera |
Better camera view |
| Q | BetterBurnTime |
Shows time till impact/atmosphere entry, etc |
| Q | Chatterer |
Chatterer =) |
Unfortunately, not all mods are supported via CKAN, so you'll have to install them manually:
| Type | Mod name | Quick description |
|---|---|---|
| Q | Mouse Aim Flight |
MUCH easier plane control |
If your GPU has low memory and you have integrated graphics, please make the first launch after installing mods with integrated GPU. Some mods like Scatterer will do unpacking during first launch and might fail on low memory. You can then restart the game with the discrete GPU.
ENHANCE!!!
| Type | Mod name | Quick description |
|---|---|---|
| G | ReStock |
Community textures for stock parts |
| GP | ReStock+ |
A few part additions to fill in the gaps |
| RG | Waterfall Core + WaterfallRestock |
Realistic engine plumes |
| RG | Distant Object Enhancement /L |
You can see other planets far away better |
| RG! | Parallax Continued |
Ultra-detailed planets |
| RG | Environmental Visual Enhancements Redux |
Clouds, city-lights, and a lot more |
| RG | Spectra |
An optimized EVE-based atmosphere revamp |
| RG | Spectra EVE 64k Kerbin clouds |
Spectra add-on |
| RG | Spectra EVE Kerbin and Laythe snow |
Spectra add-on |
| RG | Spectra EVE Minmus geysers |
Spectra add-on |
| RG | Spectra-ScattererMinmus |
Spectra add-on |
| RG | Spectra Scatterer vibrant sunsets |
Spectra+Scatterer add-on |
| RG | Spectra Scatterer Jool shine on Laythe |
I'm sure this has nothing to do with Spectra |
| RG! | Scatterer |
Amazing atmosphere effects |
| RG | Spectra-Scatterer |
Spectra configs for Scatterer |
| RG | Firefly |
Better reentry effects |
| Q | Deferred |
Deferred rendering |
| RG | EVE - Stock Planet Configs |
Default config for EVE (Replaced by Spectra) |
WARNING: One of the mods in the pack file will install Parallax as a dependency, which is a graphics-heavy mod!
Install all of the above and:
| Type | Mod name | Quick description |
|---|---|---|
| QMG | ALCOR Adopted |
An amazing modern cockpit |
| Q | TweakScale Rescaled |
Rescale any part (and yes, it's better than the OG mod)! |
| RMP | Kerbalism |
Huge reworking of science, resources and more |
| RMP | RemoteTech |
Much more realistic connections, signal delays |
| RMP | System Heat + Kerbalism System Heat + configs |
Realistic heat management |
| RMP | DeepFreeze Continued |
Freeze hibernation for resource saving |
| RM | ConnectedLivingSpace |
Crew can be transferred only between connected space |
| RP | Heat Control |
Parts for heat control |
| RP | Near future Electrical |
Nuclear and battery technologies |
| RM | Near Future Electrical - Decaying RTGs |
RTGs power decays over time |
| RP | Near Future Propulsion |
Advanced engines + 2 fuel types |
| RP | Near Future Solar |
New solar panels |
| RP | Near Future Spacecraft |
Advanced command pods and orbital engines |
| RP | Near Future Launch Vehicles |
BIGGER ROCKETS!!! |
| RP | Near Future Exploration |
Probe cores and antennas |
| RP | Near Future Aeronautics |
Advances aerospace |
| RP | KerbalAtomics |
Nuclear engines |
| PG | Kerbal Planetary Base Systems |
Parts for planetary bases |
| RP | Stockalike Station Parts Expansion Redux |
Cool station parts |
| RM | Stockalike Station Parts Expansion Redux - Internal Spaces |
Interiors for Stockalike Station Parts |
| RM | Cryogenic Engines - Near Future Aeronautics |
Convert relevant engines to cryo fuels |
| D | Outer Planets Mod |
New destinations for all these future engines |
| G! | OuterParallax-OPM |
Install only if you want Parallax |
| D | Minor Planets Expansion |
Large comets/asteroids as planets + super distant planets |
| G! | OuterParallax-MPE |
Install only if you want Parallax |
| C | Contract Pack: Bases and Stations Reborn |
Contracts for building and maintaining stations |
| C | Contract Pack: Tourism Plus |
Contracts for tourism |
| C | Contract Pack: RemoteTech |
Contracts for Remote Tech |
These are my personal difficulty changes for the realism setup:
Overall profile: HARD, only changed settings are shown
- Basic:
- General options:
- Allow Reverting Flights: YES
- Allow Quickloading: YES
- General options:
- Advanced:
- Advanced options:
- Part Pressure Limits: ON
- Part G-Force Limits: ON
- Kerbal G-Force Limits: ON
- Kerbal G-Force Tolerance: 0.08 (Somewhat realistic)
- CommNet Options:
- Require Signal for Control: ON
- Plasma Blackout: ON
- Occlusion modifier, Atm: 0.9 (radio wave scattering)
- Enable Extra Groundstations: OFF (forces you to make your own network)
- Advanced options:
- BackgroundResources:
- Include EC Generating Resource Converters: ON
- Contract Configurator: Turn on all
- DeepFreeze:
- DeepFreeze Options:
- Fatal EC/Heat Option: ON
- AutoRecover Frozen Kerbals at KSC: ON
- DeepFreeze Options:
- RemoteTech: MANUAL config change to
UpgradeableOmni = 2.0E+09;5.0E+10;2.5E+11forGroundStations(makes them = stock)