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C++ OpenGL Render Improvements

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@coinbump coinbump released this 21 Apr 20:12
· 112 commits to main since this release

What's New in v2.28

  • SpriteRenderer renders a single texture as a sprite
  • String::ComponentsSeparatedBy
  • Interpolate texture to color shader
  • True parent-child matrix math so child objects are rotated/scaled with parent
  • Better rendering system: Camera is responsible for renders
  • Fixed byte order of Color32 for little endian processors
  • Turn on depth test and depth buffer for Z-ordering
  • Byte-color support for GLRenderEngine
  • Convert SDL_DROPFILE event to UIEvent object