Skip to content

communicationnode/Unity-Top-Down-Shooter-Template

Folders and files

NameName
Last commit message
Last commit date

Latest commit

Β 

History

18 Commits
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 

Repository files navigation

πŸ“€ Example top down shooter πŸ“€


Static Badge GitHub top language GitHub GitHub Repo stars

Project preview:


πŸ“ƒ Description:

The purpose of this test task is to create a Top Down shooter in which the player controls a character and can move around the map, shooting at enemies, using various weapons, and picking up bonuses.
The goal of the game is to score as many points as possible before dying.
The high score value should be saved between game sessions.
The balance of this gameplay does not matter.

πŸ“ƒ Game scenes:

There should be two game scenes:

  • menu scene;
  • game scene.

πŸ“ƒ Main menu:


On the main screen there are:

  • β€œstart” button, which launches the game scene;
  • the maximum number of points scored by the player.

πŸ“ƒ Game scene:


Top view.
In the upper left corner there should be a button to exit to the main menu.
The number of points scored in the current gaming session should be displayed at the top center.

πŸ“ƒ Player:

The player is initially positioned in the center of the map.
The player can walk.
The player can shoot.
When shooting, the player turns in the direction of shooting not instantly, but with a certain angular velocity, in the nearest direction.

πŸ“ƒ Controls:

Management

movement: WASD;
shooting: Left mouse button | Right mouse button.

Player options:

movement speed: 4 units per second;
Turning speed: 180 degrees per second.
The player can pick up different bonuses that give him weapons or temporary enhancements.

About

🎲 Test task for my first attempt at employment 🎲

Topics

Resources

Stars

Watchers

Forks