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Commit 05836ac

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GacyrGacyr
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Removed Heatlance sound script and replaced it with PreFireSound and DeactivationSound. Might be worth tweaking the DeactivationDelay on it but I don't know if it's needed
Modified the heatlance start sound so it doesn't play any fire noise cause that doesn't work well. Feel free to take the previous one and tweak it to make it better, but this seems decent enough to me
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Browncoats.rte/Devices/Weapons/Heatlance/Heatlance.ini

Lines changed: 8 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -196,7 +196,6 @@ AddDevice = HDFirearm
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Mass = 15
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HitsMOs = 0
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GetsHitByMOs = 1
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ScriptPath = Browncoats.rte/Devices/Weapons/Heatlance/Heatlance.lua
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SpriteFile = ContentFile
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FilePath = Browncoats.rte/Devices/Weapons/Heatlance/Heatlance.png
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FrameCount = 2
@@ -241,11 +240,19 @@ AddDevice = HDFirearm
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CopyOf = Magazine FT-200
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Flash = Attachable
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CopyOf = Jet Flame B
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PreFireSound = SoundContainer
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AttenuationStartDistance = 195
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AddSound = ContentFile
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FilePath = Browncoats.rte/Devices/Weapons/Heatlance/Sounds/Start.flac
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FireSound = SoundContainer
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AttenuationStartDistance = 195
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AddSound = ContentFile
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FilePath = Browncoats.rte/Devices/Weapons/Heatlance/Sounds/Loop.flac
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LoopSetting = -1
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DeactivationSound = SoundContainer
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AttenuationStartDistance = 195
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AddSound = ContentFile
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FilePath = Browncoats.rte/Devices/Weapons/Heatlance/Sounds/End.flac
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EmptySound = SoundContainer
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AddSound = ContentFile
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FilePath = Base.rte/Sounds/Devices/EmptyClick1.flac
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