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Commit 0ca81cb

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Introduce StableVelocityThreshold to Uzira actors + cleanup
1 parent 31f242c commit 0ca81cb

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2 files changed

+23
-26
lines changed

2 files changed

+23
-26
lines changed

Uzira.rte/Actors/Undead/Skeletons/Skeletons.ini

Lines changed: 17 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -11,6 +11,8 @@ AddEffect = MOSRotating
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FilePath = Uzira.rte/Actors/Undead/Skeletons/Gibs/HeadGibA.bmp
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FrameCount = 1
1313
AngularVel = 6
14+
EntryWound = AEmitter
15+
CopyOf = Wound Bone Entry
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AtomGroup = AtomGroup
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AutoGenerate = 1
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Material = Material
@@ -60,6 +62,8 @@ AddEffect = MOSRotating
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FilePath = Uzira.rte/Actors/Undead/Skeletons/Gibs/HeadGibB.bmp
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FrameCount = 1
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AngularVel = 6
65+
EntryWound = AEmitter
66+
CopyOf = Wound Bone Entry
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AtomGroup = AtomGroup
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AutoGenerate = 1
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Material = Material
@@ -102,6 +106,8 @@ AddEffect = MOSRotating
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FilePath = Uzira.rte/Actors/Undead/Skeletons/Gibs/BodyGibA.bmp
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FrameCount = 1
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AngularVel = 6
109+
EntryWound = AEmitter
110+
CopyOf = Wound Bone Entry
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AtomGroup = AtomGroup
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AutoGenerate = 1
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Material = Material
@@ -151,6 +157,8 @@ AddEffect = MOSRotating
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FilePath = Uzira.rte/Actors/Undead/Skeletons/Gibs/BodyGibB.bmp
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FrameCount = 1
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AngularVel = 6
160+
EntryWound = AEmitter
161+
CopyOf = Wound Bone Entry
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AtomGroup = AtomGroup
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AutoGenerate = 1
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Material = Material
@@ -200,6 +208,8 @@ AddEffect = MOSRotating
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FilePath = Uzira.rte/Actors/Undead/Skeletons/Gibs/BodyGibC.bmp
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FrameCount = 1
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AngularVel = 6
211+
EntryWound = AEmitter
212+
CopyOf = Wound Bone Entry
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AtomGroup = AtomGroup
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AutoGenerate = 1
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Material = Material
@@ -249,6 +259,8 @@ AddEffect = MOSRotating
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FilePath = Uzira.rte/Actors/Undead/Skeletons/Gibs/BodyGibD.bmp
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FrameCount = 1
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AngularVel = 6
262+
EntryWound = AEmitter
263+
CopyOf = Wound Bone Entry
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AtomGroup = AtomGroup
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AutoGenerate = 1
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Material = Material
@@ -319,6 +331,8 @@ AddEffect = MOSRotating
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FilePath = Uzira.rte/Actors/Undead/Skeletons/Gibs/BodyGibE.bmp
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FrameCount = 1
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AngularVel = 6
334+
EntryWound = AEmitter
335+
CopyOf = Wound Bone Entry
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AtomGroup = AtomGroup
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AutoGenerate = 1
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Material = Material
@@ -919,6 +933,9 @@ AddActor = AHuman
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AimDistance = 30
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Perceptiveness = 0.6
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CharHeight = 90
936+
StableVelocityThreshold = Vector
937+
X = 12
938+
Y = 20
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HolsterOffset = Vector
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X = -6
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Y = -9

Uzira.rte/Actors/Undead/Zombies/Zombies.ini

Lines changed: 6 additions & 26 deletions
Original file line numberDiff line numberDiff line change
@@ -1276,13 +1276,6 @@ AddActor = AHuman
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X = -5
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Y = -16
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AngularVel = 0
1279-
AtomGroup = AtomGroup
1280-
AutoGenerate = 1
1281-
Material = Material
1282-
CopyOf = Flesh
1283-
Resolution = 4
1284-
Depth = 0
1285-
DeepCheck = 0
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EntryWound = AEmitter
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CopyOf = Wound Dry Flesh Entry
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ExitWound = AEmitter
@@ -1316,6 +1309,9 @@ AddActor = AHuman
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AimDistance = 30
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Perceptiveness = 0.4
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CharHeight = 90
1312+
StableVelocityThreshold = Vector
1313+
X = 9
1314+
Y = 15
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HolsterOffset = Vector
13201316
X = -6
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Y = -9
@@ -1326,10 +1322,6 @@ AddActor = AHuman
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Y = -13
13271323
Jetpack = AEmitter
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CopyOf = Jump Light
1329-
ParentOffset = Vector
1330-
X = 0
1331-
Y = 0
1332-
DrawAfterParent = 0
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JumpTime = 1
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FGArm = Arm
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CopyOf = Zombie Arm FG A
@@ -1357,8 +1349,6 @@ AddActor = AHuman
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CopyOf = Human Foot
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BGFootGroup = AtomGroup
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CopyOf = Human Foot
1360-
// StrideSound = SoundContainer
1361-
// CopyOf = Robot Stride
13621352
StandLimbPath = LimbPath
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PresetName = Clone Stand Path
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StartOffset = Vector
@@ -1716,13 +1706,6 @@ AddActor = AHuman
17161706
X = -5
17171707
Y = -16
17181708
AngularVel = 0
1719-
AtomGroup = AtomGroup
1720-
AutoGenerate = 1
1721-
Material = Material
1722-
CopyOf = Flesh
1723-
Resolution = 4
1724-
Depth = 0
1725-
DeepCheck = 0
17261709
EntryWound = AEmitter
17271710
CopyOf = Wound Dry Flesh Entry
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ExitWound = AEmitter
@@ -1756,6 +1739,9 @@ AddActor = AHuman
17561739
AimDistance = 30
17571740
Perceptiveness = 0.4
17581741
CharHeight = 90
1742+
StableVelocityThreshold = Vector
1743+
X = 9
1744+
Y = 15
17591745
HolsterOffset = Vector
17601746
X = -6
17611747
Y = -9
@@ -1766,10 +1752,6 @@ AddActor = AHuman
17661752
Y = -13
17671753
Jetpack = AEmitter
17681754
CopyOf = Jump Light
1769-
ParentOffset = Vector
1770-
X = 0
1771-
Y = 0
1772-
DrawAfterParent = 0
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JumpTime = 0.1
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FGArm = Arm
17751757
CopyOf = Zombie Arm FG A
@@ -1797,8 +1779,6 @@ AddActor = AHuman
17971779
CopyOf = Human Foot
17981780
BGFootGroup = AtomGroup
17991781
CopyOf = Human Foot
1800-
// StrideSound = SoundContainer
1801-
// CopyOf = Robot Stride
18021782
StandLimbPath = LimbPath
18031783
PresetName = Zombie Stand Path
18041784
StartOffset = Vector

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