Skip to content
This repository was archived by the owner on Jan 5, 2024. It is now read-only.

Commit 0cd7589

Browse files
committed
Give Heavy Brownie his rightful chestpiece
1 parent 9fedeb2 commit 0cd7589

File tree

2 files changed

+21
-22
lines changed

2 files changed

+21
-22
lines changed

Browncoats.rte/Actors/Infantry/BrowncoatHeavy/BrowncoatHeavy.ini

Lines changed: 21 additions & 22 deletions
Original file line numberDiff line numberDiff line change
@@ -76,17 +76,17 @@ AddEffect = Attachable
7676
PresetName = Browncoat Heavy Misc Part A
7777
Mass = 3
7878
HitsMOs = 0
79-
GetsHitByMOs = 0
79+
GetsHitByMOs = 1
8080
SpriteFile = ContentFile
8181
FilePath = Browncoats.rte/Actors/Infantry/BrowncoatHeavy/MiscPartA.png
8282
FrameCount = 1
8383
SpriteOffset = Vector
84-
X = -5
85-
Y = -4
84+
X = -4
85+
Y = -5
8686
AngularVel = 6
8787
DrawAfterParent = 1
8888
EntryWound = AEmitter
89-
CopyOf = Dent Metal Light
89+
CopyOf = Dent Metal Chest Plate
9090
ExitWound = AEmitter
9191
CopyOf = Dent Metal Light
9292
AtomGroup = AtomGroup
@@ -98,15 +98,19 @@ AddEffect = Attachable
9898
DeepCheck = 0
9999
JointStrength = 50
100100
JointStiffness = 0.6
101-
JointOffset = Vector
102-
X = 0
103-
Y = 0
104-
// BreakWound = AEmitter
105-
// CopyOf = Wound Bone Break
106101
GibImpulseLimit = 1500
107102
GibWoundLimit = 5
108-
// GibSound = SoundContainer
109-
// CopyOf = Bone Crack
103+
GibSound = SoundContainer
104+
CopyOf = Bone Crack
105+
AddGib = Gib
106+
GibParticle = MOSRotating
107+
CopyOf = Gib Metal Grey Small B
108+
AddGib = Gib
109+
GibParticle = MOSParticle
110+
CopyOf = Gib Metal Grey Tiny A
111+
AddGib = Gib
112+
GibParticle = MOSParticle
113+
CopyOf = Gib Metal Grey Micro A
110114

111115

112116
AddEffect = Attachable
@@ -138,15 +142,13 @@ AddEffect = Attachable
138142
BreakWound = AEmitter
139143
CopyOf = Wound Flesh Body
140144
PresetName = Wound Browncoat Heavy Neck
141-
ParticlesPerMinute = 6000
142-
JointOffset = Vector
143-
X = 0
144-
Y = 0
145+
BurstSound = SoundContainer
146+
CopyOf = Flesh Head Gib
147+
ParticlesPerMinute = 3000
148+
BurstScale = 5
145149
DrawAfterParent = 1
146150
GibImpulseLimit = 2000
147151
GibWoundLimit = 15
148-
// GibSound = SoundContainer
149-
// CopyOf = Bone Crack
150152
AddGib = Gib
151153
GibParticle = MOSRotating
152154
CopyOf = Browncoat Heavy Soldier Hat Gib A
@@ -261,12 +263,9 @@ AddEffect = Attachable
261263
GibImpulseLimit = 1500
262264
GibWoundLimit = 13
263265
GibSound = SoundContainer
264-
CopyOf = Flesh Head Gib
266+
CopyOf = Flesh Limb Gib
265267
AddAttachable = Attachable
266268
CopyOf = Browncoat Heavy Hat
267-
ParentOffset = Vector
268-
X = 0
269-
Y = 0
270269
AddGib = Gib
271270
GibParticle = MOPixel
272271
CopyOf = Drop Blood
@@ -702,7 +701,7 @@ AddActor = AHuman
702701
CopyOf = Browncoat Heavy Misc Part A
703702
ParentOffset = Vector
704703
X = 5
705-
Y = -5
704+
Y = -4
706705
Jetpack = AEmitter
707706
CopyOf = Browncoat Jetpack
708707
SpriteFile = ContentFile
91 Bytes
Loading

0 commit comments

Comments
 (0)