@@ -76,17 +76,17 @@ AddEffect = Attachable
76
76
PresetName = Browncoat Heavy Misc Part A
77
77
Mass = 3
78
78
HitsMOs = 0
79
- GetsHitByMOs = 0
79
+ GetsHitByMOs = 1
80
80
SpriteFile = ContentFile
81
81
FilePath = Browncoats.rte/Actors/Infantry/BrowncoatHeavy/MiscPartA.png
82
82
FrameCount = 1
83
83
SpriteOffset = Vector
84
- X = -5
85
- Y = -4
84
+ X = -4
85
+ Y = -5
86
86
AngularVel = 6
87
87
DrawAfterParent = 1
88
88
EntryWound = AEmitter
89
- CopyOf = Dent Metal Light
89
+ CopyOf = Dent Metal Chest Plate
90
90
ExitWound = AEmitter
91
91
CopyOf = Dent Metal Light
92
92
AtomGroup = AtomGroup
@@ -98,15 +98,19 @@ AddEffect = Attachable
98
98
DeepCheck = 0
99
99
JointStrength = 50
100
100
JointStiffness = 0.6
101
- JointOffset = Vector
102
- X = 0
103
- Y = 0
104
- // BreakWound = AEmitter
105
- // CopyOf = Wound Bone Break
106
101
GibImpulseLimit = 1500
107
102
GibWoundLimit = 5
108
- // GibSound = SoundContainer
109
- // CopyOf = Bone Crack
103
+ GibSound = SoundContainer
104
+ CopyOf = Bone Crack
105
+ AddGib = Gib
106
+ GibParticle = MOSRotating
107
+ CopyOf = Gib Metal Grey Small B
108
+ AddGib = Gib
109
+ GibParticle = MOSParticle
110
+ CopyOf = Gib Metal Grey Tiny A
111
+ AddGib = Gib
112
+ GibParticle = MOSParticle
113
+ CopyOf = Gib Metal Grey Micro A
110
114
111
115
112
116
AddEffect = Attachable
@@ -138,15 +142,13 @@ AddEffect = Attachable
138
142
BreakWound = AEmitter
139
143
CopyOf = Wound Flesh Body
140
144
PresetName = Wound Browncoat Heavy Neck
141
- ParticlesPerMinute = 6000
142
- JointOffset = Vector
143
- X = 0
144
- Y = 0
145
+ BurstSound = SoundContainer
146
+ CopyOf = Flesh Head Gib
147
+ ParticlesPerMinute = 3000
148
+ BurstScale = 5
145
149
DrawAfterParent = 1
146
150
GibImpulseLimit = 2000
147
151
GibWoundLimit = 15
148
- // GibSound = SoundContainer
149
- // CopyOf = Bone Crack
150
152
AddGib = Gib
151
153
GibParticle = MOSRotating
152
154
CopyOf = Browncoat Heavy Soldier Hat Gib A
@@ -261,12 +263,9 @@ AddEffect = Attachable
261
263
GibImpulseLimit = 1500
262
264
GibWoundLimit = 13
263
265
GibSound = SoundContainer
264
- CopyOf = Flesh Head Gib
266
+ CopyOf = Flesh Limb Gib
265
267
AddAttachable = Attachable
266
268
CopyOf = Browncoat Heavy Hat
267
- ParentOffset = Vector
268
- X = 0
269
- Y = 0
270
269
AddGib = Gib
271
270
GibParticle = MOPixel
272
271
CopyOf = Drop Blood
@@ -702,7 +701,7 @@ AddActor = AHuman
702
701
CopyOf = Browncoat Heavy Misc Part A
703
702
ParentOffset = Vector
704
703
X = 5
705
- Y = -5
704
+ Y = -4
706
705
Jetpack = AEmitter
707
706
CopyOf = Browncoat Jetpack
708
707
SpriteFile = ContentFile
0 commit comments