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This is not how materials work, you cannot define them on the fly like this.
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Data/Base.rte/Effects/Casings.ini

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@@ -20,10 +20,6 @@ AddAmmo = MOSParticle
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Atom = Atom
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Material = Material
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CopyOf = Bullet Casing
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PresetName = Weak Casing
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Bounce = 0.8
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Friction = 0.1
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StructuralIntegrity = 0.5
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TrailLength = 0
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