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Commit 3ee7272

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Added chainsaw sounds
Assets credits update
1 parent 5002cec commit 3ee7272

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6 files changed

+8
-9
lines changed

6 files changed

+8
-9
lines changed

CreditsAssets.txt

Lines changed: 5 additions & 2 deletions
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@@ -17,7 +17,7 @@ B A S E :
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////////////////////////////////////////////////////////////////////////////////////////////////////
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Sounds/Explosions:
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Explode3
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Sonniss 2017 Explosion Sound Pack
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Sonniss GDC Audio Bundle
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////////////////////////////////////////////////////////////////////////////////////////////////////
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Sounds/Door/Movement:
@@ -148,7 +148,10 @@ M U I L A A K :
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R O N I N :
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-----------
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////////////////////////////////////////////////////////////////////////////////////////////////////
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Devices/Weapons/Chainsaw/Sounds:
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End, Loop, Start
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GameSounds.xyz SoundEffects/Tools
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////////////////////////////////////////////////////////////////////////////////////////////////////
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Ronin.rte/Devices/Weapons/Chainsaw/Chainsaw.ini

Lines changed: 2 additions & 6 deletions
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@@ -5,10 +5,8 @@
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AddSoundContainer = SoundContainer
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PresetName = Ronin Chainsaw Start
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AttenuationStartDistance = 120
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/*
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AddSound = ContentFile
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FilePath = Ronin.rte/Devices/Weapons/Chainsaw/Sounds/Start.flac
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*/
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AddSoundContainer = SoundContainer
@@ -20,12 +18,10 @@ AddSoundContainer = SoundContainer
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AddSoundContainer = SoundContainer
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PresetName = Ronin Chainsaw Stop
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PresetName = Ronin Chainsaw End
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AttenuationStartDistance = 120
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/*
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AddSound = ContentFile
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FilePath = Ronin.rte/Devices/Weapons/Chainsaw/Sounds/Stop.flac
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*/
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FilePath = Ronin.rte/Devices/Weapons/Chainsaw/Sounds/End.flac
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///////////////////////////////////////////////////////////////////////

Ronin.rte/Devices/Weapons/Chainsaw/Chainsaw.lua

Lines changed: 1 addition & 1 deletion
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@@ -14,7 +14,7 @@ function Create(self)
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self.length = ToMOSprite(self):GetSpriteWidth();
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self.startSound = CreateSoundContainer("Ronin Chainsaw Start", "Ronin.rte");
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self.stopSound = CreateSoundContainer("Ronin Chainsaw Stop", "Ronin.rte");
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self.stopSound = CreateSoundContainer("Ronin Chainsaw End", "Ronin.rte");
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end
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function Update(self)
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