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Commit 4332ddf

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Reinstate Team = 0 for brain units since old activities may falsely rely on this and set units of the wrong roster as brains
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Base.rte/Actors/Brains/Brainbot/Brainbot.ini

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@@ -604,6 +604,7 @@ AddActor = AHuman
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FilePath = Base.rte/Actors/Brains/Case/Sounds/EnergyExplosion.flac
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DeviceSwitchSound = SoundContainer
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CopyOf = Device Switch
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Team = 0
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Health = 100
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ImpulseDamageThreshold = 2800
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AimDistance = 30

Base.rte/Actors/Brains/Case/BrainCase.ini

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@@ -92,6 +92,7 @@ AddActor = Actor
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GibSound = SoundContainer
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AddSound = ContentFile
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FilePath = Base.rte/Actors/Brains/Case/Sounds/BrainPop.flac
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Team = 0
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Health = 100
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AimDistance = 0
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Perceptiveness = 0.17

Dummy.rte/Actors/Brains/Controller/Controller.ini

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@@ -43,6 +43,7 @@ AddEffect = Actor
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GibSound = SoundContainer
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AddSound = ContentFile
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FilePath = Base.rte/Actors/Brains/Case/Sounds/EnergyExplosion.flac
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Team = 0
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Health = 100
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AimDistance = 0
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Perceptiveness = 0.7

Imperatus.rte/Actors/Brains/Brainbot/Brainbot.ini

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@@ -339,6 +339,7 @@ AddActor = AHuman
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FilePath = Base.rte/Actors/Brains/Case/Sounds/EnergyExplosion.flac
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DeviceSwitchSound = SoundContainer
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CopyOf = Device Switch
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Team = 0
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Health = 100
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ImpulseDamageThreshold = 2800
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AimDistance = 30

Ronin.rte/Actors/Brains/Commander/RoninCommander.ini

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@@ -70,6 +70,7 @@ AddActor = AHuman
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CopyOf = Human Death
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DeviceSwitchSound = SoundContainer
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CopyOf = Device Switch
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Team = 0
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Health = 100
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ImpulseDamageThreshold = 2000
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AimDistance = 30

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