@@ -162,7 +162,7 @@ AddMaterial = Material
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GibImpulseLimitPerVolumeL = 15
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GibWoundLimitPerVolumeL = 0.1
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Priority = 6
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- SettleMaterial = 160
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+ SettleMaterial = 6
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Color = Color
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R = 100
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G = 210
@@ -180,7 +180,6 @@ AddMaterial = Material
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GibImpulseLimitPerVolumeL = 15
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GibWoundLimitPerVolumeL = 0.1
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Priority = 6
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- // SettleMaterial = 51
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Piling = 1
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Color = Color
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R = 220
@@ -198,9 +197,8 @@ AddMaterial = Material
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DensityKGPerVolumeL = 1.3
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GibImpulseLimitPerVolumeL = 15
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GibWoundLimitPerVolumeL = 0.1
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- Priority = 10
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+ Priority = 4
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Piling = 1
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- // SettleMaterial = 51
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Color = Color
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R = 140
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G = 100
@@ -542,12 +540,12 @@ AddMaterial = Material
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PresetName = Grass
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Bounce = 0.05
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Friction = 1.0
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+ Stickiness = 0.1
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StructuralIntegrity = 1
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DensityKGPerVolumeL = 0.5
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GibImpulseLimitPerVolumeL = 15
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GibWoundLimitPerVolumeL = 0.1
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- Priority = 4
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- SettleMaterial = 136
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+ Priority = 5
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Piling = 6
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Color = Color
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R = 105
@@ -581,9 +579,9 @@ AddMaterial = Material
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DensityKGPerVolumeL = 0.6
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GibImpulseLimitPerVolumeL = 20
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GibWoundLimitPerVolumeL = 0.2
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- Priority = 5
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- SettleMaterial = 136
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+ Priority = 6
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Piling = 8
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+ SettleMaterial = 128
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Color = Color
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R = 110
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G = 200
@@ -863,7 +861,7 @@ AddMaterial = Material
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DensityKGPerVolumeL = 2.3
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GibImpulseLimitPerVolumeL = 15
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GibWoundLimitPerVolumeL = 0.1
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- Priority = 6
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+ Priority = 25
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SettleMaterial = 51
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Color = Color
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R = 165
@@ -881,7 +879,7 @@ AddMaterial = Material
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DensityKGPerVolumeL = 8.5
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GibImpulseLimitPerVolumeL = 15
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GibWoundLimitPerVolumeL = 0.1
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- Priority = 10
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+ Priority = 30
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SettleMaterial = 180
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Color = Color
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R = 185
@@ -897,7 +895,7 @@ AddMaterial = Material
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DensityKGPerVolumeL = 8.5
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GibImpulseLimitPerVolumeL = 15
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GibWoundLimitPerVolumeL = 0.1
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- Priority = 10
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+ Priority = 40
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SettleMaterial = 180
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Color = Color
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R = 220
@@ -913,7 +911,7 @@ AddMaterial = Material
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DensityKGPerVolumeL = 4.5
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GibImpulseLimitPerVolumeL = 8
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GibWoundLimitPerVolumeL = 0.1
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- Priority = 10
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+ Priority = 25
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SettleMaterial = 182
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IsScrap = 1
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Color = Color
@@ -930,7 +928,7 @@ AddMaterial = Material
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DensityKGPerVolumeL = 8.5
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GibImpulseLimitPerVolumeL = 15
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GibWoundLimitPerVolumeL = 0.1
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- Priority = 10
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+ Priority = 25
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SettleMaterial = 180
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Color = Color
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R = 185
@@ -988,7 +986,7 @@ AddMaterial = Material
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DensityKGPerVolumeL = 2
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GibImpulseLimitPerVolumeL = 25
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GibWoundLimitPerVolumeL = 0.25
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- Priority = 1000
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+ Priority = 20
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SettleMaterial = 182
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Color = Color
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R = 135
@@ -1004,7 +1002,7 @@ AddMaterial = Material
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DensityKGPerVolumeL = 3
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GibImpulseLimitPerVolumeL = 50
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GibWoundLimitPerVolumeL = 0.5
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- Priority = 1000
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+ Priority = 20
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SettleMaterial = 182
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Color = Color
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R = 160
@@ -1020,7 +1018,7 @@ AddMaterial = Material
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DensityKGPerVolumeL = 5
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GibImpulseLimitPerVolumeL = 60
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GibWoundLimitPerVolumeL = 0.4
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- Priority = 1000
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+ Priority = 20
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SettleMaterial = 182
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Color = Color
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R = 180
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