@@ -186,7 +186,7 @@ AddSoundContainer = SoundContainer
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FilePath = Base.rte/Sounds/Physics/MetalBlunt2.flac
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- /* Unused Pawnis SoundContainer
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+ /* TODO Find replacements sounds for, and then use this previously unused Pawnis SoundContainer.
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AddSoundContainer = SoundContainer
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PresetName = Metal Body Blunt Hit Light
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AttenuationStartDistance = 135
@@ -506,7 +506,7 @@ AddSoundContainer = SoundContainer
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// Armored Flesh
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- /* Unused Pawnis SoundContainer
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+ /* TODO Find replacements sounds for, and then use this previously unused Pawnis SoundContainer.
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AddSoundContainer = SoundContainer
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PresetName = Armored Flesh Head Impact
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AttenuationStartDistance = 130
@@ -525,7 +525,7 @@ AddSoundContainer = SoundContainer
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FilePath = Base.rte/Sounds/Penetration/Flesh/ArmoredFlesh/LimbImpact2.flac
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- /* Unused Pawnis SoundContainer
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+ /* TODO Find replacements sounds for, and then use this previously unused Pawnis SoundContainer.
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AddSoundContainer = SoundContainer
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PresetName = Armored Flesh Torso Impact
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AttenuationStartDistance = 125
@@ -608,7 +608,7 @@ AddSoundContainer = SoundContainer
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// Metal Shield
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- /* Unused Pawnis SoundContainer
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+ /* TODO Find replacements sounds for, and then use this previously unused Pawnis SoundContainer.
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AddSoundContainer = SoundContainer
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PresetName = Metal Shield Gib
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AttenuationStartDistance = 135
@@ -617,7 +617,7 @@ AddSoundContainer = SoundContainer
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*/
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- /* Unused Pawnis SoundContainer
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+ /* TODO Find replacements sounds for, and then use this previously unused Pawnis SoundContainer.
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AddSoundContainer = SoundContainer
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PresetName = Metal Shield Impact
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AttenuationStartDistance = 130
@@ -630,7 +630,7 @@ AddSoundContainer = SoundContainer
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// Robots
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- /* Unused Pawnis SoundContainer
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+ /* TODO Find replacements sounds for, and then use this previously unused Pawnis SoundContainer.
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AddSoundContainer = SoundContainer
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PresetName = Robot Head Impact
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AttenuationStartDistance = 130
@@ -653,7 +653,7 @@ AddSoundContainer = SoundContainer
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FilePath = Base.rte/Sounds/Penetration/Robot/Generic/HeadGib4.flac
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- /* Unused Pawnis SoundContainer
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+ /* TODO Find replacements sounds for, and then use this previously unused Pawnis SoundContainer.
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AddSoundContainer = SoundContainer
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PresetName = Robot Torso Impact
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AttenuationStartDistance = 125
@@ -674,7 +674,7 @@ AddSoundContainer = SoundContainer
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FilePath = Base.rte/Sounds/Penetration/Robot/Generic/TorsoGib3.flac
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- /* Unused Pawnis SoundContainer
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+ /* TODO Find replacements sounds for, and then use this previously unused Pawnis SoundContainer.
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AddSoundContainer = SoundContainer
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PresetName = Robot Limb Impact
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AttenuationStartDistance = 120
@@ -699,7 +699,7 @@ AddSoundContainer = SoundContainer
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// Weapons
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- /* Unused Pawnis SoundContainer
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+ /* TODO Find replacements sounds for, and then use this previously unused Pawnis SoundContainer.
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AddSoundContainer = SoundContainer
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PresetName = Gun Gib
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AttenuationStartDistance = 100
@@ -708,7 +708,7 @@ AddSoundContainer = SoundContainer
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*/
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- /* Unused Pawnis SoundContainer
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+ /* TODO Find replacements sounds for, and then use this previously unused Pawnis SoundContainer.
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AddSoundContainer = SoundContainer
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PresetName = Gun Impact
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AttenuationStartDistance = 120
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