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Commit 86a7e77

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Added TODOs for commented out sounds as per review
1 parent ad67324 commit 86a7e77

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4 files changed

+15
-16
lines changed

4 files changed

+15
-16
lines changed

Base.rte/Sounds.ini

Lines changed: 10 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -186,7 +186,7 @@ AddSoundContainer = SoundContainer
186186
FilePath = Base.rte/Sounds/Physics/MetalBlunt2.flac
187187

188188

189-
/* Unused Pawnis SoundContainer
189+
/* TODO Find replacements sounds for, and then use this previously unused Pawnis SoundContainer.
190190
AddSoundContainer = SoundContainer
191191
PresetName = Metal Body Blunt Hit Light
192192
AttenuationStartDistance = 135
@@ -506,7 +506,7 @@ AddSoundContainer = SoundContainer
506506
// Armored Flesh
507507

508508

509-
/* Unused Pawnis SoundContainer
509+
/* TODO Find replacements sounds for, and then use this previously unused Pawnis SoundContainer.
510510
AddSoundContainer = SoundContainer
511511
PresetName = Armored Flesh Head Impact
512512
AttenuationStartDistance = 130
@@ -525,7 +525,7 @@ AddSoundContainer = SoundContainer
525525
FilePath = Base.rte/Sounds/Penetration/Flesh/ArmoredFlesh/LimbImpact2.flac
526526

527527

528-
/* Unused Pawnis SoundContainer
528+
/* TODO Find replacements sounds for, and then use this previously unused Pawnis SoundContainer.
529529
AddSoundContainer = SoundContainer
530530
PresetName = Armored Flesh Torso Impact
531531
AttenuationStartDistance = 125
@@ -608,7 +608,7 @@ AddSoundContainer = SoundContainer
608608
// Metal Shield
609609

610610

611-
/* Unused Pawnis SoundContainer
611+
/* TODO Find replacements sounds for, and then use this previously unused Pawnis SoundContainer.
612612
AddSoundContainer = SoundContainer
613613
PresetName = Metal Shield Gib
614614
AttenuationStartDistance = 135
@@ -617,7 +617,7 @@ AddSoundContainer = SoundContainer
617617
*/
618618

619619

620-
/* Unused Pawnis SoundContainer
620+
/* TODO Find replacements sounds for, and then use this previously unused Pawnis SoundContainer.
621621
AddSoundContainer = SoundContainer
622622
PresetName = Metal Shield Impact
623623
AttenuationStartDistance = 130
@@ -630,7 +630,7 @@ AddSoundContainer = SoundContainer
630630
// Robots
631631

632632

633-
/* Unused Pawnis SoundContainer
633+
/* TODO Find replacements sounds for, and then use this previously unused Pawnis SoundContainer.
634634
AddSoundContainer = SoundContainer
635635
PresetName = Robot Head Impact
636636
AttenuationStartDistance = 130
@@ -653,7 +653,7 @@ AddSoundContainer = SoundContainer
653653
FilePath = Base.rte/Sounds/Penetration/Robot/Generic/HeadGib4.flac
654654

655655

656-
/* Unused Pawnis SoundContainer
656+
/* TODO Find replacements sounds for, and then use this previously unused Pawnis SoundContainer.
657657
AddSoundContainer = SoundContainer
658658
PresetName = Robot Torso Impact
659659
AttenuationStartDistance = 125
@@ -674,7 +674,7 @@ AddSoundContainer = SoundContainer
674674
FilePath = Base.rte/Sounds/Penetration/Robot/Generic/TorsoGib3.flac
675675

676676

677-
/* Unused Pawnis SoundContainer
677+
/* TODO Find replacements sounds for, and then use this previously unused Pawnis SoundContainer.
678678
AddSoundContainer = SoundContainer
679679
PresetName = Robot Limb Impact
680680
AttenuationStartDistance = 120
@@ -699,7 +699,7 @@ AddSoundContainer = SoundContainer
699699
// Weapons
700700

701701

702-
/* Unused Pawnis SoundContainer
702+
/* TODO Find replacements sounds for, and then use this previously unused Pawnis SoundContainer.
703703
AddSoundContainer = SoundContainer
704704
PresetName = Gun Gib
705705
AttenuationStartDistance = 100
@@ -708,7 +708,7 @@ AddSoundContainer = SoundContainer
708708
*/
709709

710710

711-
/* Unused Pawnis SoundContainer
711+
/* TODO Find replacements sounds for, and then use this previously unused Pawnis SoundContainer.
712712
AddSoundContainer = SoundContainer
713713
PresetName = Gun Impact
714714
AttenuationStartDistance = 120

Browncoats.rte/Devices/Explosives/FireBomb/FireBomb.ini

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -35,7 +35,7 @@ AddEffect = AEmitter
3535
FilePath = Browncoats.rte/Devices/Explosives/FireBomb/Sounds/Loop.flac
3636
LoopSetting = -1
3737
EmissionEnabled = 1
38-
/*
38+
/* TODO get an appropriate explosion sound for the firebomb fire explosion. It used to use the Magmaul FireExplode sounds, which had no old versions.
3939
GibSound = SoundContainer
4040
AddSound = ContentFile
4141
FilePath = Browncoats.rte/Devices/Explosives/FireBomb/Sounds/FireExplode1.flac

Browncoats.rte/Devices/Weapons/Firestorm/Firestorm.ini

Lines changed: 3 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -134,12 +134,11 @@ AddAmmo = AEmitter
134134
EmissionEnabled = 1
135135
EmissionsIgnoreThis = 1
136136
BurstTriggered = 1
137-
/*
138137
EmissionSound = SoundContainer
139138
AttenuationStartDistance = 180
140-
AddSound = ContentFile
141-
FilePath = Browncoats.rte/Devices/Weapons/Firestorm/Sounds/ProjectileLoop.flac
142-
*/
139+
// TODO If we use firestorm in future it'll need a loop sound
140+
//AddSound = ContentFile
141+
// FilePath = Browncoats.rte/Devices/Weapons/Firestorm/Sounds/ProjectileLoop.flac
143142
GibSound = SoundContainer
144143
AttenuationStartDistance = 200
145144
AddSound = ContentFile

Browncoats.rte/Devices/Weapons/Flash/Flash.ini

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -182,7 +182,7 @@ AddAmmo = AEmitter
182182
AttenuationStartDistance = 240
183183
AddSound = ContentFile
184184
FilePath = Browncoats.rte/Devices/Weapons/Flash/Sounds/MissileStart1.flac
185-
/*
185+
/* TODO find an appropriate loop sound for this weapon. The old version had none.
186186
EmissionSound = SoundContainer
187187
AttenuationStartDistance = 250
188188
AddSound = ContentFile

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