@@ -331,6 +331,34 @@ AddTerrainObject = TerrainObject
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///////////////////////////////////////////////////////////////////////
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// Bunker Bits
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+ AddTerrainObject = TerrainObject
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+ PresetName = Metal Block
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+ AddToGroup = Bunker Bits
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+ GoldValue = 40
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+ FGColorFile = ContentFile
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+ Path = Base.rte/Scenes/Objects/Bunkers/BunkerBits/MetalBlockFG.bmp
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+ MaterialFile = ContentFile
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+ Path = Base.rte/Scenes/Objects/Bunkers/BunkerBits/MetalBlockMat.bmp
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+ BGColorFile = ContentFile
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+ Path = Base.rte/Scenes/Objects/Bunkers/BunkerBits/MetalBlockBG.bmp
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+ BitmapOffset = Vector
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+ X = 0
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+ Y = 0
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+
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+
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+ AddTerrainObject = TerrainObject
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+ PresetName = Concrete Block
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+ AddToGroup = Bunker Bits
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+ GoldValue = 20
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+ FGColorFile = ContentFile
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+ Path = Base.rte/Scenes/Objects/Bunkers/BunkerBits/ConcreteBlockFG.bmp
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+ MaterialFile = ContentFile
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+ Path = Base.rte/Scenes/Objects/Bunkers/BunkerBits/ConcreteBlockMat.bmp
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+ BGColorFile = ContentFile
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+ Path = Base.rte/Scenes/Objects/Bunkers/BunkerBits/ConcreteBlockBG.bmp
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+ BitmapOffset = Vector
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+ X = 0
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+ Y = 0
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AddTerrainObject = TerrainObject
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PresetName = Fill 4X
@@ -655,35 +683,6 @@ AddTerrainObject = TerrainObject
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X = 0
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Y = 0
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- AddTerrainObject = TerrainObject
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- PresetName = Metal Block
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- AddToGroup = Bunker Bits
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- GoldValue = 40
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- FGColorFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerBits/MetalBlockFG.bmp
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- MaterialFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerBits/MetalBlockMat.bmp
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- BGColorFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerBits/MetalBlockBG.bmp
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- BitmapOffset = Vector
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- X = 0
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- Y = 0
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-
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-
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- AddTerrainObject = TerrainObject
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- PresetName = Concrete Block
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- AddToGroup = Bunker Bits
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- GoldValue = 20
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- FGColorFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerBits/ConcreteBlockFG.bmp
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- MaterialFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerBits/ConcreteBlockMat.bmp
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- BGColorFile = ContentFile
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- Path = Base.rte/Scenes/Objects/Bunkers/BunkerBits/ConcreteBlockBG.bmp
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- BitmapOffset = Vector
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- X = 0
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- Y = 0
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-
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AddTerrainObject = TerrainObject
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PresetName = Small H Concrete Block
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AddToGroup = Bunker Bits
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