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This repository was archived by the owner on Jan 5, 2024. It is now read-only.

Commit b91b3bf

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Clearing out a crapton of default values that don't really serve any informational purpose and extend load time (especially "None" entities);
Some other minor edits may have gotten mixed in.
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101 files changed

+19
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Base.rte/Actors/Brains/Brainbot/Brainbot.ini

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@@ -349,7 +349,6 @@ AddActor = Arm
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X = -3
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Y = -1
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DrawAfterParent = 1
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HeldDevice = None
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Hand = ContentFile
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FilePath = Base.rte/Actors/Brains/Brainbot/HandFG.png
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MaxLength = 13
@@ -569,7 +568,6 @@ AddActor = AHuman
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AddToGroup = Actors
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AddToGroup = Brains
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GoldValue = 100
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Buyable = 1
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Mass = 30
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HitsMOs = 1
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GetsHitByMOs = 1
@@ -606,11 +604,8 @@ AddActor = AHuman
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FilePath = Base.rte/Actors/Brains/Case/Sounds/EnergyExplosion.flac
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DeviceSwitchSound = SoundContainer
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CopyOf = Device Switch
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Status = 0
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Health = 100
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ImpulseDamageThreshold = 2800
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Team = 0
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AimAngle = 0
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AimDistance = 30
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Perceptiveness = 1
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CharHeight = 100

Base.rte/Actors/Brains/Case/BrainCase.ini

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@@ -54,7 +54,6 @@ AddActor = Actor
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AddToGroup = Brains
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PinStrength = 500
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Mass = 43.54
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RestThreshold = 0
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HitsMOs = 0
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GetsHitByMOs = 1
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SpriteFile = ContentFile
@@ -93,16 +92,10 @@ AddActor = Actor
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GibSound = SoundContainer
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AddSound = ContentFile
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FilePath = Base.rte/Actors/Brains/Case/Sounds/BrainPop.flac
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Status = 0
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Health = 100
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Team = 0
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AimAngle = 0
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AimDistance = 0
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Perceptiveness = 0.17
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CharHeight = 50
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HolsterOffset = Vector
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X = -0
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Y = -0
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GibImpulseLimit = 25
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GibWoundLimit = 15
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AddGib = Gib

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