@@ -53,7 +53,7 @@ AddEffect = AEmitter
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BurstSound = SoundContainer
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PitchVariation = 0.25
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AttenuationStartDistance = 105
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- AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/Impact1.wav
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+ AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/Impact1.flac
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EmissionEnabled = 1
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EmissionsIgnoreThis = 1
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ParticlesPerMinute = 0
@@ -84,7 +84,7 @@ AddSoundContainer = SoundContainer
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PresetName = Shielder Wall Sound
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AttenuationStartDistance = 95
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LoopSetting = -1
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- AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/Loop.wav
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+ AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/Loop.flac
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@@ -216,7 +216,7 @@ AddAmmo = MOSRotating
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GibImpulseLimit = 100000
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GibSound = SoundContainer
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AttenuationStartDistance = 130
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- AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/ShieldGib.wav
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+ AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/ShieldGib.flac
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AddAmmo = Round
@@ -337,7 +337,7 @@ AddDevice = HDFirearm
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FireSound = SoundContainer
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AttenuationStartDistance = 130
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PitchVariation = 0.1
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- AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/Fire.wav
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+ AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/Fire.flac
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EmptySound = SoundContainer
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AddSound = ContentFile
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FilePath = Base.rte/Sounds/Devices/EmptyClick1.flac
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