@@ -502,6 +502,16 @@ AddBunkerAssembly = BunkerAssembly
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Position = Vector
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X = 72
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Y = 72
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+ PlaceObject = TerrainObject
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+ CopyOf = Base.rte/Metal Block
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+ Position = Vector
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+ X = 108
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+ Y = 264
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+ PlaceObject = TerrainObject
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+ CopyOf = Base.rte/Metal Block
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+ Position = Vector
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+ X = 60
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+ Y = 264
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PlaceObject = Deployment
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CopyOf = Base.rte/Turret
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Position = Vector
@@ -717,6 +727,11 @@ AddBunkerAssembly = BunkerAssembly
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Position = Vector
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X = 48
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Y = 72
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+ PlaceObject = TerrainObject
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+ CopyOf = Base.rte/Horizontal Wall
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+ Position = Vector
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+ X = 96
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+ Y = 264
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PlaceObject = Deployment
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CopyOf = Base.rte/Infantry Sniper
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Position = Vector
@@ -833,6 +848,36 @@ AddBunkerAssembly = BunkerAssembly
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Position = Vector
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X = 60
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Y = 96
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+ PlaceObject = TerrainObject
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+ CopyOf = Base.rte/Up-Left Concrete Corner
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+ Position = Vector
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+ X = 48
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+ Y = 264
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+ PlaceObject = TerrainObject
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+ CopyOf = Base.rte/Up-Right Concrete Corner
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+ Position = Vector
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+ X = 120
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+ Y = 264
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+ PlaceObject = TerrainObject
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+ CopyOf = Base.rte/Tiny Concrete Block
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+ Position = Vector
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+ X = 84
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+ Y = 276
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+ PlaceObject = TerrainObject
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+ CopyOf = Base.rte/Tiny Concrete Block
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+ Position = Vector
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+ X = 96
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+ Y = 276
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+ PlaceObject = TerrainObject
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+ CopyOf = Base.rte/Tiny Concrete Block
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+ Position = Vector
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+ X = 108
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+ Y = 276
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+ PlaceObject = TerrainObject
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+ CopyOf = Base.rte/Tiny Concrete Block
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+ Position = Vector
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+ X = 72
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+ Y = 276
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PlaceObject = Deployment
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CopyOf = Base.rte/Infantry Sniper
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Position = Vector
@@ -1092,6 +1137,16 @@ AddBunkerAssembly = BunkerAssembly
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Position = Vector
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X = 60
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Y = 108
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+ PlaceObject = TerrainObject
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+ CopyOf = Base.rte/Concrete Block
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+ Position = Vector
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+ X = 60
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+ Y = 264
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+ PlaceObject = TerrainObject
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+ CopyOf = Base.rte/Concrete Block
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+ Position = Vector
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+ X = 108
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+ Y = 264
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PlaceObject = Deployment
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CopyOf = Base.rte/Infantry Sniper
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Position = Vector
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