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This repository was archived by the owner on Jan 5, 2024. It is now read-only.
Copy file name to clipboardExpand all lines: Managers/SettingsMan.h
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@@ -107,6 +107,18 @@ namespace RTE {
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/// <param name="newRadius">The new range in which devices on Scene will show the pick-up HUD, in pixels. 0 means HUDs are hidden, -1 means unlimited range.</param>
/// Sets whether or not devices on Scene should always show their pick-up HUD when the player is in strategic mode.
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/// </summary>
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/// <param name="shouldShowUnheldItemsInStrategicMode">Whether or not devices on Scene should always show their pick-up HUD when the player is in strategic mode.</param>
/// Whether red and white flashes appear when brain is damaged.
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/// </summary>
@@ -414,6 +426,7 @@ namespace RTE {
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bool m_FlashOnBrainDamage; //!< Whether red flashes on brain damage are on or off.
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bool m_BlipOnRevealUnseen; //!< Blip if unseen is revealed.
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float m_UnheldItemsHUDDisplayRange; //!< Range in which devices on Scene will show the pick-up HUD, in pixels. 0 means HUDs are hidden, -1 means unlimited range.
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bool m_AlwaysDisplayUnheldItemsInStrategicMode; //!< Whether or not devices on Scene should always show their pick-up HUD when when the player is in strategic mode.
bool m_EnableCrabBombs; //!< Whether all actors (except Brains and Doors) should be annihilated if a number exceeding the crab bomb threshold is released at once.
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int m_CrabBombThreshold; //!< The number of crabs needed to be released at once to trigger the crab bomb effect.
// Update both textboxes when clicking the main CollectionBox, otherwise clicking off focused textboxes does not remove their focus or update the setting values and they will still capture keyboard input.
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