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This repository was archived by the owner on Jan 5, 2024. It is now read-only.

Commit c37f655

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Probably fix saving (followup to 4cf0299)
1 parent cd1d4f4 commit c37f655

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2 files changed

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Activities/GAScripted.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -114,7 +114,7 @@ int GAScripted::Create(const GAScripted &reference) {
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int GAScripted::ReadProperty(const std::string_view &propName, Reader &reader) {
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if (propName == "ScriptPath") {
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m_ScriptPath = CorrectBackslashesInPath(reader.ReadPropValue());
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m_ScriptPath = g_PresetMan.GetFullModulePath(reader.ReadPropValue());
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} else if (propName == "LuaClassName") {
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reader >> m_LuaClassName;
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} else if (propName == "AddPieSlice") {

Managers/MetaMan.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -34,7 +34,7 @@ namespace RTE
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#define DEFAULTGAMENAME "NewGame"
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#define AUTOSAVENAME "AutoSave"
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#define METASAVEPATH c_UserConquestSavesModuleName + "/"
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#define METASAVEPATH System::GetUserdataDirectory() + c_UserConquestSavesModuleName + "/"
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#define METASAVEMODULENAME c_UserConquestSavesModuleName
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class MetagameGUI;

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