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Update outdated description on GibWoundLimit
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Entities/MOSRotating.h

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Original file line numberDiff line numberDiff line change
@@ -963,8 +963,7 @@ ClassInfoGetters;
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std::list<Gib> m_Gibs;
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// The amount of impulse force required to gib this, in kg * (m/s). 0 means no limit
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float m_GibImpulseLimit;
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// The number of wound emitters allowed before this gets gibbed. 0 means this can't get gibbed
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int m_GibWoundLimit;
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int m_GibWoundLimit; //!< The number of wounds that will gib this MOSRotating. 0 means that it can't be gibbed via wounds.
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float m_GibBlastStrength; //!< The strength with which Gibs and Attachables will get launched when this MOSRotating is gibbed.
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float m_WoundCountAffectsImpulseLimitRatio; //!< The rate at which this MOSRotating's wound count will diminish the impulse limit.
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// Gib sound effect

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