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This repository was archived by the owner on Jan 5, 2024. It is now read-only.
Copy file name to clipboardExpand all lines: Entities/SoundContainer.h
+4-4Lines changed: 4 additions & 4 deletions
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@@ -42,9 +42,9 @@ namespace RTE {
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/// <param name="loops">The number of times this SoundContainer's sounds will loop. 0 means play once. -1 means play infinitely until stopped.</param>
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/// <param name="affectedByGlobalPitch">Whether this SoundContainer's sounds' frequency will be affected by the global pitch.</param>
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/// <param name="attenuationStartDistance">The distance at which this SoundContainer's sounds should start attenuating away.</param>
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/// <param name="immobile">Whether this SoundContainer's sounds' positions will be treated as immobile, i.e. they won't be affected by 3D sound manipulation.</param>
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/// <param name="immobile">Whether this SoundContainer's sounds will be treated as immobile, i.e. they won't be affected by 3D sound manipulation.</param>
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/// <returns>An error return value signaling success or any particular failure. Anything below 0 is an error signal.</returns>
/// Creates a SoundContainer and gives it a path to its first sound.
@@ -53,9 +53,9 @@ namespace RTE {
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/// <param name="loops">The number of times this SoundContainer's sounds will loop. 0 means play once. -1 means play infinitely until stopped.</param>
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/// <param name="affectedByGlobalPitch">Whether this SoundContainer's sounds' frequency will be affected by the global pitch.</param>
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/// <param name="attenuationStartDistance">The distance at which this SoundContainer's sounds should start attenuating away.</param>
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/// <param name="immobile">Whether this SoundContainer's sounds' positions will be treated as immobile, i.e. they won't be affected by 3D sound manipulation.</param>
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/// <param name="immobile">Whether this SoundContainer's sounds will be treated as immobile, i.e. they won't be affected by 3D sound manipulation.</param>
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/// <returns>An error return value signaling success or any particular failure. Anything below 0 is an error signal.</returns>
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