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more well-rounded fix for bunker breach
1 parent cd04948 commit 1e7e8f9

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-1
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3 files changed

+3
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Data/Base.rte/Activities/BunkerBreach.lua

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@@ -151,7 +151,7 @@ function BunkerBreach:SetupDefenderActors()
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end
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for actor in MovableMan.AddedActors do
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if not actor:IsInGroup("Brains") and not actor:IsInGroup("Bunker Systems - Automovers") and not IsADoor(actor) then
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if not actor:IsInGroup("Brains") and not actor:IsInGroup("Bunker Systems") then
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if hasSpawnAreas then
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actor.ToDelete = true;
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elseif actor.Team ~= self.defenderTeam then

Data/Base.rte/Scenes/Objects/Bunkers/BunkerSystems/BlastDoors/BlastDoors.ini

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@@ -200,6 +200,7 @@ AddEffect = Attachable
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AddEffect = ADoor
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PresetName = Blast Door Motor
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AddToGroup = Bunker Systems
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Mass = 117.72
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HitsMOs = 0
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GetsHitByMOs = 1

Data/Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/Doors.ini

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@@ -903,6 +903,7 @@ AddEffect = Attachable
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AddEffect = ADoor
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PresetName = Door Motor A
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AddToGroup = Bunker Systems
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Mass = 117.72
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HitsMOs = 0
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GetsHitByMOs = 1

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