@@ -1455,6 +1455,31 @@ AddSoundContainer = SoundContainer
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AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic37.flac
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AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic38.flac
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+ AddSoundContainer = SoundContainer
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+ PresetName = Footstep Heavy Metal Generic
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+ AttenuationStartDistance = 75
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_HeavyMetal_Generic1.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_HeavyMetal_Generic2.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_HeavyMetal_Generic3.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_HeavyMetal_Generic4.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_HeavyMetal_Generic5.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_HeavyMetal_Generic6.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_HeavyMetal_Generic7.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_HeavyMetal_Generic8.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_HeavyMetal_Generic9.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_HeavyMetal_Generic10.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_HeavyMetal_Generic11.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_HeavyMetal_Generic12.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_HeavyMetal_Generic13.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_HeavyMetal_Generic14.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_HeavyMetal_Generic15.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_HeavyMetal_Generic16.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_HeavyMetal_Generic17.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_HeavyMetal_Generic18.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_HeavyMetal_Generic19.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_HeavyMetal_Generic20.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_HeavyMetal_Generic21.flac
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+
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///////////////////////////////////////////////////////////////////////
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// Actor Foley
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@@ -1570,4 +1595,42 @@ AddSoundContainer = SoundContainer
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AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Impact3.flac
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AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Impact4.flac
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AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Impact5.flac
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- AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Impact6.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Impact6.flac
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Foley Heavy Robot Light
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+ AttenuationStartDistance = 70
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyRobot_Light1.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyRobot_Light2.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyRobot_Light3.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyRobot_Light4.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyRobot_Light5.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyRobot_Light6.flac
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Foley Heavy Robot Heavy // Placeholder
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+ AttenuationStartDistance = 70
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyRobot_Light1.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyRobot_Light2.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyRobot_Light3.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyRobot_Light4.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyRobot_Light5.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyRobot_Light6.flac
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Foley Heavy Robot Walk
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+ Priority = 200
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+ AttenuationStartDistance = 70
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyRobot_Walk1.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyRobot_Walk2.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyRobot_Walk3.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyRobot_Walk4.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyRobot_Walk5.flac
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Foley Heavy Robot Impact
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+ AttenuationStartDistance = 135
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyRobot_Impact1.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyRobot_Impact2.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyRobot_Impact3.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyRobot_Impact4.flac
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