@@ -1070,6 +1070,26 @@ AddSoundContainer = SoundContainer
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///////////////////////////////////////////////////////////////////////
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// Actor Footsteps
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+ AddSoundContainer = SoundContainer
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+ PresetName = Footstep Light Generic
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+ AttenuationStartDistance = 70
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Light_Generic1.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Light_Generic2.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Light_Generic3.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Light_Generic4.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Light_Generic5.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Light_Generic6.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Light_Generic7.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Light_Generic8.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Light_Generic9.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Light_Generic10.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Light_Generic11.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Light_Generic12.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Light_Generic13.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Light_Generic14.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Light_Generic15.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Light_Generic16.flac
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+
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AddSoundContainer = SoundContainer
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PresetName = Footstep Heavy Generic
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AttenuationStartDistance = 70
@@ -1114,6 +1134,63 @@ AddSoundContainer = SoundContainer
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///////////////////////////////////////////////////////////////////////
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// Actor Foley
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Foley Light Cloth Light
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+ AttenuationStartDistance = 70
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Light1.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Light2.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Light3.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Light4.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Light5.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Light6.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Light7.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Light8.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Light9.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Light10.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Light11.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Light12.flac
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Foley Light Cloth Heavy
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+ AttenuationStartDistance = 90
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Heavy1.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Heavy2.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Heavy3.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Heavy4.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Heavy5.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Heavy6.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Heavy7.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Heavy8.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Heavy9.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Heavy10.flac
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Foley Light Cloth Walk
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+ Priority = 200
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+ AttenuationStartDistance = 70
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Walk1.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Walk2.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Walk3.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Walk4.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Walk5.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Walk6.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Walk7.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Walk8.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Walk9.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Walk10.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Walk11.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Walk12.flac
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Foley Light Cloth Impact
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+ AttenuationStartDistance = 135
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Impact1.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Impact2.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Impact3.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Impact4.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Impact5.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_LightCloth_Impact6.flac
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AddSoundContainer = SoundContainer
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PresetName = Foley Heavy Cloth Light
@@ -1130,6 +1207,7 @@ AddSoundContainer = SoundContainer
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AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Light10.flac
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AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Light11.flac
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AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Light12.flac
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+
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AddSoundContainer = SoundContainer
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PresetName = Foley Heavy Cloth Heavy
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AttenuationStartDistance = 90
@@ -1148,6 +1226,7 @@ AddSoundContainer = SoundContainer
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AddSoundContainer = SoundContainer
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PresetName = Foley Heavy Cloth Walk
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+ Priority = 200
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AttenuationStartDistance = 70
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AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Walk1.flac
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AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Walk2.flac
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