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fuck fuck fuck fuck.
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Entities/Scene.h

Lines changed: 1 addition & 1 deletion
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@@ -935,7 +935,7 @@ const SceneObject * PickPlacedActorInRange(int whichSet, Vector &scenePoint, int
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/// <param name="areaName">The name of the Area to try to get.</param>
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/// <param name="required">Whether the area is required, and should throw an error if not found.</param>
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/// <returns>A pointer to the Area asked for, or nullptr if no Area of that name was found.</returns>
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Area * GetArea(const std::string_view &areaName, bool required = false);
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Area * GetArea(const std::string_view &areaName, bool required = true);
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/// <summary>
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/// Gets a specified Area identified by name, showing a Lua warning if it's not found. Ownership is NOT transferred!

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