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Merge branch 'development' into null-activity
2 parents c5b915e + bc9580e commit 5a80149

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Data/Base.rte/Devices/Shared.ini

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@@ -141,6 +141,7 @@ AddAmmo = Round
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FireVelocity = 75
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ShellVelocity = 10
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Separation = 5
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LifeVariation = 0.1
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AddAmmo = Round

Data/Base.rte/Shaders/Blit8.frag

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// Blit8.frag
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#version 330 core
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#version 130
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in vec2 textureUV;
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Data/Base.rte/Shaders/Blit8.vert

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#version 330 core
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#version 130
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layout(location = 0) in vec2 rteVertexPosition;
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layout(location = 1) in vec2 rteTexUV;
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in vec2 rteVertexPosition;
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in vec2 rteTexUV;
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out vec2 textureUV;
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Data/Base.rte/Shaders/PostProcess.frag

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#version 330 core
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#version 130
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in vec2 textureUV;
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Data/Base.rte/Shaders/PostProcess.vert

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#version 330 core
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#version 130
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layout(location = 0) in vec2 rteVertexPosition;
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layout(location = 1) in vec2 rteTexUV;
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in vec2 rteVertexPosition;
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in vec2 rteTexUV;
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out vec2 textureUV;
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Data/Base.rte/Shaders/ScreenBlit.frag

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#version 330 core
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#version 130
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in vec2 textureUV;
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Data/Base.rte/Shaders/ScreenBlit.vert

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#version 330 core
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#version 130
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layout(location = 0) in vec2 rteVertexPosition;
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layout(location = 1) in vec2 rteTexUV;
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in vec2 rteVertexPosition;
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in vec2 rteTexUV;
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out vec2 textureUV;
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Data/Browncoats.rte/Devices/Weapons/Backblast/Backblast.ini

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AIFireVel = 100
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AILifeTime = 300
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Separation = 1
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LifeVariation = 0.1
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AddEffect = MOSRotating

Data/Browncoats.rte/Devices/Weapons/Extinction/Extinction.ini

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@@ -183,6 +183,7 @@ AddAmmo = Round
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FireVelocity = 135
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ShellVelocity = 5
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Separation = 0
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LifeVariation = 0.1
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AddAmmo = Magazine

Data/Browncoats.rte/Devices/Weapons/Jackhammer/Jackhammer.ini

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AILifeTime = 400
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ShellVelocity = 12
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Separation = 1
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LifeVariation = 0.1
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AddAmmo = Round

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