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Hopefully prevent piemenu from not showing up when player two uses a controller
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Source/Entities/Actor.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1347,8 +1347,8 @@ void Actor::DrawHUD(BITMAP* pTargetBitmap, const Vector& targetPos, int whichScr
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}
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int actorScreen = g_ActivityMan.GetActivity() ? g_ActivityMan.GetActivity()->ScreenOfPlayer(m_Controller.GetPlayer()) : -1;
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bool screenTeamIsSameAsActorTeam = g_ActivityMan.GetActivity() ? g_ActivityMan.GetActivity()->GetTeamOfPlayer(whichScreen) == m_Team : true;
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if (m_PieMenu->IsVisible() && screenTeamIsSameAsActorTeam && (!m_PieMenu->IsInNormalAnimationMode() || (m_Controller.IsPlayerControlled() && actorScreen == whichScreen))) {
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bool screenTeamIsSameAsActorTeam = g_ActivityMan.GetActivity() ? g_ActivityMan.GetActivity()->GetTeamOfPlayer(g_ActivityMan.GetActivity()->PlayerOfScreen(whichScreen)) == m_Team : true;
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if (m_PieMenu->IsVisible() && screenTeamIsSameAsActorTeam && (!m_PieMenu->IsInNormalAnimationMode() || (actorScreen == whichScreen))) {
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m_PieMenu->Draw(pTargetBitmap, targetPos);
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}
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