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Fixed cameraman not being updated in real-time
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Source/Managers/FrameMan.cpp

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@@ -852,6 +852,7 @@ void FrameMan::Draw() {
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AllegroBitmap playerGUIBitmap(drawScreenGUI);
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// Update the scene view to line up with a specific screen and then draw it onto the intermediate screen
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g_CameraMan.Update(playerScreen);
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g_SceneMan.Update(playerScreen);
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Vector targetPos = g_CameraMan.GetOffset(playerScreen);

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