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eruptor tweaks
1 parent a4a405f commit adb7af7

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2 files changed

+6
-4
lines changed

2 files changed

+6
-4
lines changed

Data/Browncoats.rte/Devices/Shields/Eruptor/Eruptor.ini

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -294,7 +294,9 @@ AddEffect = Attachable
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AddDevice = HeldDevice
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PresetName = RS-04 Eruptor
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AddToGroup = Shields
297-
Description = Ballistic shield with reactive-explosive armor plates stuck to the front. Any blow delivered to them will launch hot shrapnel right back at the attacker.
297+
Description = MultiLineText
298+
AddLine = Ballistic shield with reactive-explosive armor plates stuck to the front. Any blow delivered to them will launch hot shrapnel right back at the attacker.
299+
AddLine = Equip in both hands to be able to bash your foes with those same reactive-explosive plates.
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Mass = 8
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HitsMOs = 0
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GetsHitByMOs = 1

Data/Browncoats.rte/Devices/Shields/Eruptor/Eruptor.lua

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -124,15 +124,15 @@ function SyncedUpdate(self)
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end
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for att in self.Attachables do
127-
if math.random(0, 100) > 40 then
127+
if math.random(0, 100) > 25 then
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local width = math.floor(ToMOSprite(att):GetSpriteWidth() * 0.5 + 0.5);
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local offset = Vector(math.random(-width, width), math.random(-width, width));
130-
local setAngle = self.RotAngle
130+
local setAngle = self.RotAngle;
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local woundName = att:GetEntryWoundPresetName();
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local wound;
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if woundName ~= "" then
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wound = CreateAEmitter(woundName);
135-
wound.InheritedRotAngleOffset = setAngle;
135+
wound.RotAngle = setAngle;
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att:AddWound(wound, offset, true);
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end
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end

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