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Reverted Skirmish Defence hack after C++ side fixes in dev
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Data/Base.rte/Activities.ini

Lines changed: 3 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -18,11 +18,10 @@ AddActivity = GAScripted
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Description = Survive waves of AI-controlled enemies until they run out of gold, skirmish against human players, or both! Adjust the Difficulty to change AI funds and spawn frequency.
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SceneName = Ketanot Hills
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ScriptPath = Base.rte/Activities/SkirmishDefense.lua
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TeamOfPlayer1 = 1
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TeamOfPlayer1 = 0
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TeamOfPlayer2 = 1
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TeamOfPlayer3 = 1
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TeamOfPlayer4 = 1
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CPUTeam = 0
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TeamOfPlayer3 = 2
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TeamOfPlayer4 = 3
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MinTeamsRequired = 2
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LuaClassName = SkirmishDefense
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DefaultRequireClearPathToOrbit = 1

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